Base Class: Monk
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Disciple of the Elements
When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.
You know the Elemental Attunement discipline and one other elemental discipline of your choice, which are detailed in the “Elemental Disciplines” section below. You learn one additional elemental discipline of your choice at 5th, 10th, 15th and 20th level.
Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.
Casting Elemental Spells
Some elemental disciplines allow you to cast spells. See the Spellcasting section for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.
You can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you use Elemental Power to cast Absorb elements, you can spend 2 ki points to cast it as a 2nd-level spell (the discipline’s base cost of 1 ki points plus 1).
The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
Spells and Ki Points
|
Monk Levels |
Maximum Ki Points for a Spell |
|---|---|
|
5th–8th |
3 |
|
9th–12th |
4 |
|
13th–16th |
5 |
|
17th–20th |
6 |
Elemental Disciplines
The elemental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline.
Constrictor of Flame
You can spend 5 ki points to cast immolation.
Dust of the West Wind
You can spend 2 ki points to cast dust devil.
Earth Shaking Stomp
You can spend 1 ki points to cast earth tremor.
Elemental Attunement
You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
- Instantaneously light or snuff out a candle, a torch, or a small campfire.
- Chill or warm up to 1 pound of nonliving material for up to 1 hour.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Elemental Power
You can spend 1 ki points to cast absorb elements.
Eternal Mountain Defense
You can spend 5 ki points to cast stoneskin, targeting yourself.
Fangs of the Fire Snake
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
Fist of Iron
Your fist becomes as dense as Iron. As an action, you can spend 1 ki point and choose a creature within 5 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 4d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can knock it prone. On a successful save, the creature takes half as much damage, and you don’t knock it prone.
Frozen Stance
You can spend 1 ki points to cast armor of agathys.
Gift of the Earth and Sea
You can spend 3 ki points to cast either erupting earth, or tidal wave.
Investiture of Elements
You can spend 5 ki points to cast one of the following: (The spell is chosen when you take this discipline, you may change it when ever you may choose a new discipline)
Mist Stance
You can spend 3 ki points to cast gaseous form, targeting yourself.
Ride the Wind
You can spend 3 ki points to cast fly, targeting yourself.
Shape the Flowing River
As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area.
Shield Against Elements
You can spend 5 ki points to cast primordial ward.
Throwing a Blizard
You can spend 2 ki points to cast snilloc's snowball swarm.
Water Whip
You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.
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