Base Class: Fighter
Modified version of the original anime swordsman by Turk
Gloating Monologue
When you choose this archetype at 3rd level, as a Bonus action on your turn you can loudly and deliberately make a long-winded monologue aimed at a creature explaining exactly how you've just gained the upper hand and have been holding back in some ridiculous and obscure way. Make a Charisma (Intimidation) or (Performance) check contested by the target's passive Wisdom (Insight). If you succeed, you have advantage on the next melee attack you make against the target creature on this turn.
Haunted Yet Convenient Past
At 3rd level, you gain proficiency in Intimidation or Performance (your choice).
Starting at 6th level, you gain proficiency in Intimidation or Performance (your choice). If you are already proficient, gain expertise in that skill instead.
This Isn't Even My Final Form
At 7th level, you unlock an even higher form of power. As an action on your turn you may transform, gaining the following benefits for the next minute:
- AC increases by 1
- Walking speed increases by 10ft
- Jump distance is tripled.
This transformation becomes more powerful the longer you go without using it. For each round you don't transform in combat, you gain a stacking +1 modifier to attack and damage rolls up to a maximum of +3. Additionally, you may make one melee attack as part of the transformation action.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Why Do I Hear Boss Music?
Starting at 10th level. If you drop to 0 Hit Points and don't die outright, you can make a DC 10 Performance or Intimidation check. If you succeed, you drop to 1 hit point instead as your dramatic theme song fills the air.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or Long Rest, the DC resets to 10.
Unlocked Potential
Starting at 15th level, you gain a climbing speed equal to your current walking speed. This benefit works even when moving up or across completely flat, smooth surfaces, but only in short bursts; you fall if you end your turn on or against a surface and nothing else is holding you aloft. Additionally, your transformation now grants you a flying speed equal to your walking speed, and the stacking modifier no longer has a limit.
You're Already Dead
Starting at 18th level, you have learned an bullshit ancient technique passed down through the generations. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you may mark them with your blade. A creature can only be marked once whenever you take this action.
At the end of your turn, all creatures marked this way must make a Constitution saving throw. (DC is 8+proficiency+charisma) Those who fail are reduced to 0 hit points, those who succeed take 10x your weapon damage.
Once you use this feature, you must complete a long rest before you can use it again.






