Barbarian
Base Class: Barbarian

The Conqueror eschews defense for large weapons as he cleaves through armies in the name of his own glory. 

Mighty Dervish

When you take this subclass at level three, you can treat any non-reach weapon as One-handed and Light while Raging. Additionally, whenever you make a successful melee weapon attack against a creature, all enemies that are adjacent to both you and your target take damage equal to your Strength Modifier. 

Crush the Weak

Starting at level 6, when you declare a Reckless Attack, all enemy creatures within 15 feet must make a Wisdom saving throw or be Frightened. A Frightened creature may attempt the save again at the end of their turn. The DC is 8 + Str Mod + Proficiency.  Additionally, your Rage damage bonus is doubled against Frightened enemies. 

Fear Drinker

Starting at Level 10, when you critically hit with a Melee Weapon Attack, the target must make a Wisdom Save at Disadvantage, or be Frightened. A Frightened creature may attempt the save again at the end of their turn without Disadvantage. The DC is 8 + Str Mod + Proficiency. Whenever you cause a creature to be Frightened this way, you gain Temporary HP equal to your Proficiency Bonus. 

One Man Army

Starting at Level 14, You heal HP equal to your Constitution Modifier for every adjacent enemy creature beyond the first. 

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