Base Class: Barbarian
Yoreh has been through a lot of times in his life. From his wife leaving him, to the rage he is afflicted with, turbulence isn't new to him. But under all those layers of awkwardness, anger and grief lies a man who is willing to fight for what he believes is right in this world. That is what led him one fateful day in the Red War to use his sword as a lightning rod, taking agonizing pain onto himself to protect his comrades. It was the moment he had felt closest to eternal peace in his life.
But perhaps the gods in the skies were smiling down on him. Through what can only be described as a miracle in itself, he came back from the brink of certain death, not unscathed, but with newfound strength. His inhuman resilience somehow led his body to adapt to the energy, shaping itself around it. Since then, Yoreh attained some control over the storms that continuously rage within him, both physical and mental.
Ionising Rage
When you select this path at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, or tundra. Your aura's effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.
If your aura's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Thundering Spirit
You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet.
Storm's Cloak
At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Thundering Spirit feature while the creature is in your Storm Aura.
Overload
When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave.
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