Base Class: Druid
Many monstrosities are the result of arcane experiments, the meddling of gods, or just strange mutations. While these creatures are unnatural in nature, many have adapted to the ecosystems they end up in, and become a standard sight there. Druids of this circle seek the strange, new connection that monstrosities hold with the ecosystems they live in.
Combat Wildshape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action
Mutated Wildshape
Starting at 2nd level, when you use your Wild Shape, you can choose to Wildshape into the form of a Monstrosity instead of a Beast, following all the other rules for Wild Shape, including the CR limit. If you Wild Shape into a Monstrosity that possesses the Spellcasting ability, you are unable to cast any spells the creature would normally be able to while in that form.
Greater Monstrous Forms
Starting at 6th Level and beyond, you gain access to powerful Monstrous Forms, shown the Monstrous Forms Table below. You can expend two uses of Wild Shape at once in order to Wildshape into any of your Monstrous Forms, ignoring the regular CR limit on Wildshapes, but otherwise following all the other rules for Wildshaping. In addition, your attacks in wildshape count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
|
Druid Level |
Monstrous Forms |
|
6 |
Ettercap, Mimic |
|
9 |
Owlbear, Yeti |
|
12 |
Girallon, Kamadan |
|
15 |
Bulette, Umber Hulk |
|
18 |
Chimera, Underworld Cerberus |
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Friend to the Strange
At 10th level, your connection to monstrosities through your wildshapes manifest deeper into you, impacting your magic. When you cast a spell that affects only beasts, it also affects Monstrosities with an Intelligence Score of 3 or less
Monstrous Might
At 14th level, when you make an Attack roll with an attack granted by your Wild Shape it uses your Druid Spell Attack Modifier in place of its normal Attack Modifier. If you force another creature to make a Saving Throw using a feature granted by your Wild Shape, it uses your Druid Spell Save DC instead of the normal Save DC for that feature.
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