Base Class: Cleric
The Destruction domain views chaos, tearing down formations, and shattering creations to not be inherently evil. On the contrary, destruction is a natural part of life. Just as things become created, so must they eventually face destruction. There are deities of good or neutral deities whom may hold control over this domain - including: Kelemvor, god of the dead, Silvanus, god of wild nature, Tempus, god of war, or Sif, goddess of war. However, due to the nature of destruction, and those who bear witness to it, clerics of this domain tend to become controlled by the nature and temptation of destruction, and are known to become controlled by its baser instinct. In these circumstances, it is common for even more evil deities to control the domain predominantly, this includes Bane, god of tyranny, Beshaba, goddess of misfortune and those who embody war (Ares, god of war and strife and Surtur, god of fire giants and war)
Domain Spells
1st-level Destruction Domain feature
You gain domain spells at the cleric levels listed in the Destruction Domain Spells table. See the Divine Domain class feature for how domain spells work.
Destruction Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Destruction Incarnate
1st-level Destruction Domain feature
At 1st level, the cleric learns one evocation cantrip of their choice from any spell list. When the cleric casts a evocation cantrip and misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.
Granted Power
1st-level Destruction Domain feature
Your divine magics can summon waves of ruinous energy dealing damage to nearby creatures. When you use a spell of 1st level or higher to deal damage, you can deal additional damage to all creatures within 5 feet of it. The damage is equal to 2 + the spell’s level and the damage type is the same as the damage type of the spell. A creature can only be damaged by this feature once per turn.
Channel Divinity: Appetite for Destruction
2nd-level Destruction domain feature
Whenever you cast a damaging spell with an area of effect, you can use your Channel Divinity to manipulate the spell. The range and the radius of the spell doubles, but the damage dealt is halved (rounded up). All other features of the spell stays the same. Also, whenever you reduce a creature with the spell changed by this feature 0 hit points, you gain a number of temporary hit points. The number of temporary hit points you gain equals to your proficiency bonus times the number of creatures you have reduced to 0 hit points with the spell casted.
Channel Divinity: Destructive Smite
6th-level Destruction Domain feature
You gain the ability to smite, the supernatural ability to destroy your foes.
You can make a single melee attack with advantage at a creature you can see within reach. On a hit, the target and creatures within 5 feet from it suffers the weapon attack’s normal effects and then takes force damage equal to your cleric level. Also, along with the damage, you can spend hit dice when you make the attack to gain a bonus to damage rolls. The bonus equals the number rolled when you expended the hit die.
Potent Spellcasting
8th-level Destruction Domain feature
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Hand of Destruction
17th-level Destruction Domain feature
You are now the very thing of destruction, being the very agent of the natural order of things. Your have become immune to your own damaging spells and features. The range of your Granted power is now 10 feet instead of 5 feet.
Also, whenever you make a melee weapon or melee spell attack, you can choose to make a ranged spell attack with a 30 feet range instead, channeling the effects of the attack or spell. On a hit, the target suffers the weapon or spell attack’s normal effects.
Previous Versions
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7/15/2021 5:33:35 AM
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