Base Class: Wizard
With a few skillful waves of his staff, a large fireball erupts from the gem inlaid at the end of the staff, causing a massive fiery explosion, leaving nothing but ash.
A woman wearing dark robes grins as she waves her wand before a guard refusing her entry. With a few choice words and a spell, the guard happily steps aside, unlocking the passage bowing to her as she passes.
A black mage is a powerful ally who wields forbidden magic. This raw energy manifests itself into devastating spells and effects. Their power is only rivaled by their thirst to increase that power.
A Dark Past
In days long past, there existed a powerful clan of mages and their arcane art known as black magic—potent magic of pure destructive force brought forth by a wizard of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Manafont
Mana points
You have 2 mana points starting at level 2, and you gain an additional mana point for every level in Wizard you gain past lv.2. You can never have more mana points than your total Wizard level. You regain all spent mana points when you finish a long rest.
Leylines
When you cast a spell, the residual mana from your spell temporarily creates a leyline, which can be manipulated with your manafont.
If you cast a spell last turn and have not moved or taken any other actions during your turn, you may spend a number of mana points equal to that spell's level to cast an evocation spell equal to or lower than that level without expending a spell slot. Your turn immediately ends after casting the spell. You can cast spells in this way no higher in level than 5th.
Point of Influence
Beginning at the 2nd level, you are able to use your Leylines for both enchantment and evocation spells.
Silvered Tongue
Beginning at the 6th level, your focus on enchantment magic has improved your speech. You gain proficiency in one of the following skills: deception, intimidation, persuasion. If you are already proficient in that skill, you gain expertise with it. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Additionally, you may use Intelligence as your ability score for the selected skill.
Unshaken Will
Beginning at the 10th level, when you must make a Wisdom saving throw, you may spend 1 mana point to gain advantage on the saving throw.
Deep Influence
Beginning at the 14th level, when you cast an enchantment spell, you may spend 1 mana point to cause the target to have disadvantage on their saving throw.
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