Base Class: Ranger
You find out about your draconic ancestry, this allows you to start drawing power from your lineage, unlocking new abilities along the way.
Transformation
Once you pick a dragon type, you are able to transform once per long rest into a Wyrmling of that dragon. At level 10, this is replaced by a Young Adult Dragon and at level 16 a Adult Dragon. You also gain resistance to the dragon type you choose.
Black
Your dragon ancestor is a Black Dragon, lord of acidic damage.
Blue
Your draconic ancestor is a blue dragon, lord of the lightning.
Brass
Your draconic ancestor is a Brass Dragon, the metallic dragon of fire. You also are able to withstand temperatures up to 50 degrees Fahrenheit.
Bronze
Your Dragon ancestor is a bronze dragon, the metallic dragon of lightning.
Copper
Your dragon ancestor is a copper dragon, the metallic dragon of acid.
Faerie
Your draconic ancestor is a faerie dragon, lord of life and radiance.
Gold
Your dragon ancestor is a gold dragon, metallic lord of fire. You also are able to withstand temperatures up to 50 degrees Fahrenheit.
Green
Your draconic ancestor is a green dragon, lord of poison.
Red
Your draconic ancestor is a red dragon, lord of fire. You also are able to withstand temperatures up to 50 degrees Fahrenheit.
Sapphire
Your draconic ancestor is a sapphire dragon, the gem lord of thunder.
Shadow
Your dragon ancestor is a shadow dragon, dragons of corrupted energy.
Silver
Your draconic ancestor is a silver dragon, lord of fire. You also are able to withstand temperatures up to -50 degrees Fahrenheit.
White
Your draconic ancestor is a white dragon, lord of cold. You also are able to withstand temperatures up to -50 degrees Fahrenheit.
Bonus Language proficiency
You learn to speak, read and write in Draconic if not already proficient.
Draconic Gift
At level 7, You gain a special gift for exploration. You have this trait in both of your forms. Choose from the list below.
Amphibious
You breathe both water and air. You gain a swimming speed of 30ft, and water does not count as difficult terrain for you. You can also cast Control Water at will.
Climbing
You gain a climbing speed of 10ft, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
Fog
Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast Fog Cloud without expending a spell slot an equal amount of times to your wisdom modifier per long rest. You also gain a +5 bonus to your walking speed.
Living Shadow
You gain proficiency in Sleight of Hand and expertise in Stealth if you do not already have it. You also have advantage on stealth checks.
Psionics
You learn to move things with your mind, granting you the following benefits:
- You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
- As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + INT) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
You also awaken the ability to mentally connect with others, granting you the following benefits:
- You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
Tunneling
You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed cannot be used to burrow through solid rock, ice, metal, wood, or similar substances. You also gain darkvision for 60ft.
Expertise
At 7th level, you gain expertise in 1 skill of your choice.
Sight of the Dragon
Starting at 11th level, you are able to use your draconic power to see. You gain Truesight for 30ft.
Immortality
At level 15, Your body does not age and your youth is preserved. If you die, after a week you will be restored to full health as if True Resurrection had just been cast on you. If you lose a limb and dont die it will regrow over the course of a week. Any wounds are cauterised immediately.
During this time, you and all of your belongings are transformed into a dragon scale of your chosen transformation.
You are sentient in your scale form with your Inteligence, Wisdom and Charisma scores but cannot convey anything other than emotions although you retain your senses.
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