Barbarian
Base Class: Barbarian

When Warbringer Barbarians enter combat, the fighting is upped to another level. When Warbingers rage, they tap into the fury of other entities and combat becomes much more bloody. Inside their blood is the wrath of unfinished battles and wars, only to be released through rage. People around them give into their most violent tendencies and lose all intelligent thoughts. Don’t bring any to the negotiating table.

Barbarian Madness

At level 3, when you choose this path, any creature of your choosing within a 30-foot radius of your character must make a Wisdom saving throw against your Barbarian Madness save DC. If the creature fails the saving throw it has disadvantage on attack rolls against creatures other than you and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you. The effect ends if you attack any other creature, if you end your turn more than 30 feet away from the target or if your rage ends.

Barbarian Madness save DC: equal to your 8 + strength modifier + your proficiency bonus

Red-Tinted Vision

At 6th level, any creature caught in your Barbarian Madness has disadvantage on Wisdom saving throws for the duration of your rage.

Aura of the Bloodthirsty

At 10th level, while raging, any ally within a 30-foot radius has advantage on Strength saving throws and gets to add your rage damage to their melee attacks.

Mage's Mania

At 14th level, your rage shreds any magic around you. If any hostile spellcasters in the vicinity fail the Barbarian Madness saving throw they can no longer cast concentration spells and any already cast are dissipated. In your enraged state, you have advantage on saving throws against spells and other magical effects, and any spell effects on you are dispelled.

Comments

Posts Quoted:
Reply
Clear All Quotes