Paladin
Base Class: Paladin

 Tenets of storms:

The power of the storm is thine to command, now hear thy tenets, oh warrior of thunder.

Gale. You have a duty to the winds and the sky. Though you may call the lands your home, the winds will ever call you to serve your duty as far as the sky's reach. Do not hesitate, but serve their bidding with joy.

Thunder. Be the voice for the voiceless. Speak for the downtrodden and the oppressed.

Lightning. When the corruption of the earth grows, the burden of honor will fall to thee. You will be the guardian of the realms of men and the vanguard of the realms of the divine.

Downpour. In word, deed, and action, cultivate the joy of life in the world. When the wars are over and the evils are done, light and laughter will flourish once more. Prepare the world for this tim

Channel divinity: summon the storm

You present your holy symbol as an action. In the next minute, the area in a 2 mile radius centered on you when you cast this channel divinity becomes covered by a violent storm. All creatures directly under that storm are considered lightly obscured. The storm vanishes after 1d4 hours.

Channel divinity: Thunderous Armament

As an action you present your holy symbol. One melee weapon of your choice becomes infused with the energy of the storm for 1 minute. Your hits deal an additional amount of thunder damage equal to your charisma modifier and once per turn when you hit a creature that is large or smaller with that weapon you can choose to push it back 10ft.

Aura of the Storm


At 7th level your aura in a 10ft radius around you unleashes the fury of the storm, you inactivate this aura at will.

The attack rolls of enemy ranged attacks have disadvantage if they pass in or out of the wind.

It extinguishes unprotected flames in its area that are torch-sized or smaller.

It hedges out vapor, gas, and fog that can be dispersed by strong wind

Roaring storm:

   At 15th level, as a reaction to an enemy attacking an ally within your aura. You can teleport in a flash exchanging position between yourself and your ally, making you the new target. The attacker takes 2d6 + your charisma modifier thunder damage, as you appear in a thunderous explosion.

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