Base Class: Bard
A technomancer bard has studied the lore and history of *The Realm of Beats* and has gained the ability to call upon a Beat sprite to assist them their journeys. A Beat sprite hears the music a bard plays and resonates with the sound. If the sound is powerful enough, they will travel from *The Realm of Beats* to the bard's aid, dancing along to the music and bestowing blessings to their allies and curses to their enemies.
Technomancers have mastered the art of summoning Beat sprites and working alongside them to spread their music near and far.
Drop the Beat
3rd-level College of Technomancy feature
As a bonus action, you can spend a bardic inspiration die to channel the magic of your music and summon one Beat sprite of your choice in an unoccupied space within 30 ft. of you. This requires concentration. The Beat sprite is dismissed after one minute if you fall unconscious, lose concentration or are further than 60 ft. from it. It takes it's turn immediately after yours. What sprite you can summon and their abilities are listed in the Beat sprite chart.
Swap the Beat
3rd-level College of Technomancy feature
As a bonus action, (if you are currently concentrating on Drop the Beat) you may spend one bardic inspiration die to dismiss your current Beat sprite. If you do, summon one Beat sprite of your choice in an unoccupied space within 30 ft. of you. This new Beat Sprite is dismissed after one minute, if you fall unconscious, lose concentration or are further than 60 feet from it. It takes it's turn immediately after yours. What sprite you can summon and their abilities are listed in the Beat sprite chart.
Pump Up the Beat
6th-level College of Technomancy feature
Using your understanding of the flow of music, as an action, you may spend 2 bardic inspiration points and then do one of the following:
If you are not concentrating on Drop the Beat: You summon a Beat sprite to an unoccupied space within 30 ft. of you. It uses its Pump Up the Beat action and then is immediately dismissed. What sprite you can summon and their abilities are listed in the Beat sprite chart.
If you are concentrating on Drop the Beat: you can command your Beat sprite to use it's Pump Up the Beat action.
Can't Stop the Beat / Beat's Finale Ft. King Unga Bunga
14th-level College of Creation feature
Your musical piece comes to a brilliant crescendo. As an action you may spend all your remaining Bardic Inspiration Dice (min: 1) to do one of the following:
If you are not concentrating on Drop the Beat: You summon 2 Beat sprites to two different unoccupied spaces within 30 ft. of you. Each Beat sprite uses its Pump Up the Beat action and then is immediately dismissed. What sprite you can summon and their abilities are listed in the Beat sprite chart.
If you are concentrating on Drop the Beat: Summon one Beat sprite of your choice in an unoccupied space within 30 ft. of you. Both beat sprites are now tied to your concentration of Drop the Beat. The Beat sprite is dismissed after one minute, if you fall unconscious, lose concentration or are further than 60 ft. from it. It takes it's turn immediately after your original Beat sprite. What sprite you can summon and their abilities are listed in the Beat sprite chart. This beat sprite can use it's Pump Up the Beat action on each of it's turns.
If you are concentrating on Drop the Beat and you used Pump Up the Beat as your action last turn: Summon King Unga Bunga in an unoccupied space within 30 ft. of you. Both beat sprites are now tied to your concentration of Drop the Beat. The Beat sprite is dismissed after one minute, if you fall unconscious, lose concentration or are further than 60 ft. from it. It takes it's turn immediately after your original Beat sprite. His abilities are listed in the Beat sprite chart.
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Posted Aug 21, 2024What exactly does a Beat Sprite do?