Base Class: Bard
Most bards use their charisma to inspire others, but for bards of the College of Imitation they benefit from the ways others inspire them. Considering themselves actors, they use their talents for filling the roles of others both as an act of performance, but also for self-defense and manipulation.
These bards tend to be fascinated by other lifestyles and cultures, In particular how every individual uses their own unique set of sills and abilities to face challenges. As quick learners when they see a particular trick that fascinates them it’s in their immediate interest to learn the motions and techniques to use it for themselves.
Master of Impressions
When you join the college of Imitation at 3rd level, you gain a sharp tongue for impressions and are able to mimic sounds that you have heard, including other voice with perfect accuracy. These can be recognized as impressions by a creature that can hear with a successful Wisdom (Insight) check contested by your Charisma (Deception) check. The creature has disadvantage on their wisdom (Insight).
Ventriloquist
In addition at 3rd level, you have mastered the art of ventriloquism, allowing you to throw your voice to make it appear as if it's coming from somewhere else within 120ft without moving your lips. Creatures that hear can discern the sounds are ingenuine wit ha successful Wisdom (Insight) check contrasting by your Charisma (Deception) check.
Fake It Till You Make It
At 6th level, your keen eye and memory for techniques used by others allows you to recall how they overcame danger, by using imitation to try and attempt it yourself, When you are forced to make a saving throw that is nit Charisma, you may expend a use of bardic inspiration to instead treat it as if it were a Charisma saving throw.
Muscle Memory
At 14th level, you gain the ability to recognize and replicate the techniques used against you. Immediately after another creature attempts to use a spell or ability that targets you are included you in its area of affect, and you successfully make the saving throw, you may immediately as a reaction use that same ability or spell against the creature that targeted you. If that creature uses features that you yourself do not have such as claws or wings use your bardic magic to create a brief spectral imitation of the creature around you to preform the necessary action, which dissipates immediately after the action is complete. Once this feature is used, you can't use it again until you finish a long rest.
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Posted Aug 29, 2022welp....... sir Rolland Amnon is getting this!