Base Class: Warlock
Perhaps, you dream of a terrifying red oak standing lone in a blood soaked battlefield. Or of a peaceful glade surrounding an ancient willow tree the locals call Grandmother. Or they are full of a slow song sung by hidden Ents in a mystical forrest. Whatever the call, you have made a pact with an entity of the “Green”, a being of pure nature. You do not worship nature as a Druid would, rather you seak greater power from nature for yourself. And if that power comes with a price you are willing to pay it, even if it means soaking the occasional rose bush in fresh blood, or working to deny a local village it’s source of wood and thus heat for the winter. Or protecting a glade full of young saplings from an oncoming hoard. In return, the green has given you many abilities usually reserved for the Druids. There are three known (and many unknown) patrons for you to follow.
The Blood Oak 1st tasted the blood of warriors centuries ago and has hungered for more ever since. He will often demand a sacrifice of blood given to a tree in his proxy. Either your own or that of another. Those of a more evil nature tend to follow him willingly, reveling in the more depraved gifts he bestows.
Grandmother Willow on the other hand appeals to those who’s nature is more nurturing. She understands that those who embrace nature can better coexist with it. A dead branch removed from a tree for firewood is better service to both tree and man.
The Forrest Ents of the hidden places are more recluse, preferring to protect the wild places from man’s encroachment. The axe and the torch are anathema to these nature spirits and should be guarded against. Civilization is a thing not to be trusted.
Expanded Spell List
The Livingwood lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. They count as warlock spells and use your Charisma to calculate the spell DC.
Livingwood Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
One With Nature
Starting at 1st level, with your connection to the Green through your Livingwood patron, you learn the Druidcraft and Shillelagh cantrips. These spells do not count against your list of cantrips known and are considered Warlock spells for you. You also gain expertise in the Nature skill reflecting the unearthly knowledge granted by your patron.
One With the Leaves
Starting at 6th level, You can cause your skin to take on a bark and leaves texture. As a bonus action you are able to cast the Barkskin spell on yourself without using spell slots or material components. Also, while using this feature you can use your unarmed strikes as the target of your Shillelagh spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
One With the Trees
At 10th level, as an action while using your One With the Leaves feature, you can shift your form into that of a Treant. You take on the physical stats, abilities, and attacks, but retain your own mental stats and other abilities. You take on the appearance of a tree like your patron. You can use this feature once per long rest. You can maintain this form for up to one hour but if your hit points drop to 0, you revert to your normal form, with any additional damage getting carried over. You can do this once per long rest.
One With the Green
Beginning at 14th level, your patron teaches you how to move through the Green. Once per long rest, you are able to cast the Transport via Plants spell. Additionally, you can use a limited version of the Tree Stride spell while using your One With the Leaves feature. This spell does not cost any spell slots or components. You can travel one time between two trees of the same type, they must be within 100 feet of each other, and you must use 5 feet of movement to step into a tree and come out of the other tree. The trees must be reasonably large enough for your form to pass through.
Additionally, you use the Treant’s ability of False Appearance to go into a type of sleep. You can maintain this sleep for up to a decade. You do not need to eat or drink, and you do not age until you choose to wake and come out of this form.
Previous Versions
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8/10/2018 4:42:49 AM
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7/19/2021 6:36:19 AM
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