Base Class: Artificer
Adventurers of Entrellia soon start to favor allies that can cook just as much as one who can fight. Feeding your friends hot meals warms their hearts, sturdies their worries, and ultimately fills their belly for travels and danger ahead. Underestimated is the Culinarian, for they provide what all heroes need to survive away from the spotlight and instead round the campfire.
Chef's Kiss
When you adopt this specialization at 3rd level, you gain proficiency with Cook's Utensils. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
In addition, your heightened senses brought on by your culinary training grant you advantage on Wisdom and Intelligence checks that rely on smell or taste.
Culinary Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Spells table below. These spells count as Artificer spells for you, but they don't count against the number of Artificer spells you prepare.
| Artificer Level | Spell |
|---|---|
|
3rd |
Goodberry, Purify Food and Drink |
|
5th |
Calm Emotions, Lesser Restoration |
|
9th |
Create Food and Water, Leomund's Tiny Hut |
|
13th |
Aura of Purity, Death Ward |
|
17th |
Mass Cure Wounds, Greater Restoration |
Scrumptious Meals
Beginning at 3rd level, using Cook's Utensils, whenever you finish a long rest, you can create an amount of Scrumptious Meals equal to your proficiency bonus + half your Intelligence modifier (rounded up). To do so, roll on the Meal of the Day table each time to determine the meals and effects they provide.
You may create Scrumptious Meal options more than once, however, duplicate effects do not stack when consumed.
As an action, a creature can consume a Scrumptious Meal. The creature must also be conscious to eat it and must have a free hand to do so. The duration of the meals effects last for hours equal to your Intelligence modifier (minimum of 1).
Scrumptious Meals you create with this feature last until next dawn. Afterward, they become inedible.
| D8 | Meal of the day |
|---|---|
| 1 | Best Served Spicy |
| 2 | Pick-Me-Up Pudding |
| 3 | Caster's Delight |
| 4 | Seasoned to Perfection |
| 5 | Barbecued Brilliance |
| 6 | Food for the Soul |
| 7 | Salad On-the-Go |
| 8 | Especially Special Soup |
Meal of the Day
1. Best Served Spicy. You create a hot and spicy meal, which when eaten grants resistance to fire damage.
2. Pick-Me-Up Pudding. A sugary snack vital to shrugging off tiredness, which when eaten allows the consumer to ignore the effects of up to 5 levels of exhaustion or drunkenness.
3. Caster's Delight. A sweet and magical delicacy, which when eaten grants the consumer advantage on any Concentration checks made to maintain spells.
4. Seasoned to Perfection. Salts, spice, and everything nice, when eaten grants the consumer temporary hit points equal to 2d4 + your Artificer level.
5. Barbecued Brilliance. Smokey and grilled just right, when eaten grants the consumer a telepathic link with the Artificer and any other creature under the effects of a Barbecued Brilliance. For the duration, they can communicate telepathically with any of these creatures, provided they are within 60 feet of one another.
6. Food for the Soul. A party favorite that everyone enjoys, which when eaten grants the consumer advantage on saves against spells cast by allies or friendly creatures.
7. Salad On-the-Go. Fresh, crunch, and full of your five a day, which when eaten increases the consumers speed by 10 feet.
8. Especially Special Soup. Hard work results in a lovely stewed broth soup, which when eaten grants the consumer advantage on Charisma checks.
Kitchen Cleanliness
At 5th level, your experience with all kinds of food has given you a certain resilience. You have advantage on saving throws against poison, and you gain resistance to poison damage.
In addition, you learn the Detect Poison and Disease spell. This spell counts as an artificer spell for you, but does not count against the number of Artificer spells you prepare.
Soothing Snacks
Also at 5th level, during a short rest, you or any friendly creatures who spend Hit Dice and roll a 1 can reroll the die and use the new outcome.
Stomachs Full
At 9th level, your connection to your edible creations is indisputable in the bellies of those you made happy. Whenever you cast a spell or use an ability that requires you to see the target, and the target is a creature under the effects of one or more of your Scrumptious Meals, you can choose to ignore the prerequisite that requires you to see them.
In addition, if you cast a spell that requires touch, and the target is a creature under the effects of one or more of your Scrumptious Meals, you can cast the spell from up to 30 feet away.
A Feast to Remember
At 15th level, when rolling for your Meals of the Day with the Scrumptious Meals feature, you can choose to forgo one roll and instead create a Feast to Remember.
You cast Heroes Feast without material components, which acts as your Feast to Remember, and can be shared amongst 12 other creatures. The feast must be consumed at the start of its creation, and is destroyed after 1 hour if not consumed.
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