Sorcerer
Base Class: Sorcerer

Though the source of the arcane potential may be inherited or simply the will of fate, as magic flows though you so too it flows through your hair. In this way your hair continuously floats magically above the ground as if you were under water and can be manipulated as if it were another arm. 

Prehensile Hair

So long as your hair is uncovered and may move freely it counts as if it were another creature for the purposes of taking actions in combat and its Independent STR, DEX, and CON are equal to your CHA for the purposes of  taking actions, but is still a part of you. If you are incapacitated or knocked unconscious your hair can not take any action on its own.  

In combat, your hair acts as if its initiative is tied with yours but can takes its turn only after you do. Your hair's AC and HP are 5, if your hair's HP would be reduced to 0 or less instead its length is reduced by 5ft. 

During your action you may have your hair forgo its next turn to instead count as if you had an extra arm and hand.  

Your hairs actions and abilities are determined by the highest level spell you have prepared at any given time. 


Spell Level Damage Type

Cantrip

Your hair can not cast spells or attack but may make other actions at disadvantage with a range of up to 5ft, this disadvantage is lost if you have a spell prepared of second level or higher.  

1st

Your hair may take actions with a range up to 10ft if it has it has at least 10ft of length. 

2nd

 

3rd

Your hair may take actions with a range up to 15t if it has it has at least 15ft of length. 

4th

Your hair may use the attack action just as you would for the purposes of proficiencies and bonuses. 

5th

Your hair may take actions with a range up to 20t if it has it has at least 20ft of length

6th

Unarmed strikes made by your hair are counted as a magical weapon for the purposes of overcoming damage reduction.

7th

Your hair may take actions with a range up to 25t if it has it has at least 25ft of length.

8th

You may expend two sorcery points to allow your hair to cast a spell as if you had cast this spell.   

9th

While you wear no armor and your hair meets or exceeds 30ft of length if you would take damage you may have the damage instead be dealt to your hair.  

Fount of Growth

you may expend a sorcery point to increase the length of your hair by 5ft instantly. 

Stored Prowess

At 6th level, If your hair is greater then 5ft in length and is cut down to 5ft or shorter, the hair cut in this way is treated as a magical item that can be consumed within one hour of being cut to grant 1 sorcery point to the user. 

Plumage

At 14 level as a bonus action you may have your hair spread out in a cone from you with a range equal to it length creating difficult terrain and counting as magical darkness in the effected area. When you move you may have the effected area remain stationary or keep its position relative to you as you prefer. This ability persists until you dismiss it or until you move or are moved from within 5ft of the effected area.  

Bewitched Locks

At 18th level, you and your hair gain resistance to magical damage. Additionally when you or your hair receive magical damage you may channel some of the magical energy extending the length of your hair by 5ft instantaneously.   

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2021 7:16:04 PM
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