Base Class: Blood Hunter
Right between the eyes in the best approach hunting the strange. Fey, Fiends, and Undead are all particularly durable and hard to pin down, but even if a sword has a hard time, a bullet to the head will do just fine. There are monsters to slay out there, so grab your guns and become an emissary of doom to those who come to take everything you love.
Damned Desperado
When you join this order at 3rd level, You gain proficiency with Firearms from the gunfights you commonly find yourself in. In addition, your Crimson Rite becomes filled with the contempt in your immortal soul. When you successfully deal damage to a Fey, Fiend, or Undead with a firearm that bears your crimson rite, the Rite’s damage is doubled.
Deadman’s Draw
Upon reaching 7th level, You learn that a moment’s hesitation can get you killed, and can add your Intelligence Modifier to your Initiative Rolls.
In addition, you can reload a firearm as a bonus action if it had the reload property.
Brand of Deadeye
Beginning at 11th level, you can force a creature upon branding it with your Brand of Castigation to make an Intelligence Saving Throw against your Hemocraft DC. On a failure, all Attacks you make with Firearms are made with advantage against the branded creature. On a success, the creature resists the advantage but not the branding.
Once this feature is successfully used, it cannot be used again until a short or long rest.
Blood Curse of the Judged
At 15th level, you’ve proven that your tough as nails attitude to those whom you condemned is crucial to dispensing your wicked justice. You gain the Blood Curse of the Judged for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Blood Curse of the Judged
As a bonus action, you can choose one creature you can see within 30 feet of you. That creature can no longer recover hit points until the end of your next turn. If it drops to 0 hit points during this effect, the creature dies instantly.
Amplify. The duration increases to a minute. If the creature dies in this way, upon casting of a resurrection of reviving spell targeting the creature, the caster must make an Intelligence Saving Throw against your Hemocraft DC. On a failed save the caster takes your Bloodhunter class level in psychic damage and the spell fails. On a success, the spell succeeds.
Lady Luck’s Ace
At 18th Level, You again lightning fast reflexes in a pinch. As a reaction to dropping to 0 hit points or further, you can make one firearm attack against a hostile creature in range. If the attack hits, you instead drop to 1 hit point regardless of the damage you would’ve taken. If this attack misses, you fall unconsious, and your first death saving throw has disadvantage.
If this feature succeeds, you must finish a long rest in order to use this again.
Previous Versions
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