Base Class: Druid
Cold lullaby
At 2nd level when choosing this subclass you can a resistance to all cold damage.
Circle Spells
At 3rd level you gain access to circle spells.
Your connection to the snow and arctic conditions around you infuses you with the ability to cast certain spells. At 3rd, 5th, 7th and 9th level you gain access to circle spells connected to the arctic lands in which you became a druid.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| DRUID LEVEL | SPELLS |
|---|---|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Cold Passion
At 6th level your passion for the cold around you evolves and you gain the ability to create ice at will. Through this you gain three abilities that you are able to choose.
Icy protection
During battle a circle of pure frost appears around you a deals damage to any enemy within 10ft of you. It deals 2d12 cold damage. No saving throw is required for this.
Lance of ice
You create a throwable lance of pure ice that disappears on hit. You can throw it up to 120ft and it counts as an action. On hit it does 2d12 cold damage.
Coldest punch
Ice appears around your hand and will smash once you punch an enemy. This does 2d12 cold damage.
Cold Dreams
At 10th level you are able to control the arctic conditions around you and use them to help in battle.
You gain an immunity to cold damage
When in snow you can roll to hit again
When in snow you can use a bonus action to create a wall of snow which can confuse enemies
As a bonus action you can cast ice knife at 3rd level
The Coldest Storm
At 14th level you are able to use your connection with the frost around you to cast powerful attacks.
5 charges a day you can use a cone of cold at 6th level.
Your Cold Passion ability goes up to 4d12.
Your blood runs cold and when in artic conditions you can use a bonus action to heal 3d6.
Cold Dreams
Cold Dreams
At 10th level you are able to control the arctic conditions around you and use them to help in battle.
You gain an immunity to cold damage
When in snow you can roll to hit again
When in snow you can use a bonus action to create a wall of snow which can confuse enemies
As a bonus action you can cast ice knife at 3rd level
Cold Lullaby
At 2nd level you become resistant to all cold damage.
Circle Spells
Your connection to the snow and arctic conditions around you infuses you with the ability to cast certain spells. At 3rd, 5th, 7th and 9th level you gain access to circle spells connected to the arctic lands in which you became a druid.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Arctic
| Druid Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Cold Passion
Cold Passion
At 6th level your passion for the cold around you evolves and you gain the ability to create ice at will. Through this you gain three abilities that you are able to choose.
Icy protection
During battle a circle of pure frost appears around you a deals damage to any enemy within 10ft of you. It deals 2d12 cold damage. No saving throw is required for this.
Lance of ice
You create a throwable lance of pure ice that disappears on hit. You can throw it up to 120ft and it counts as a bonus action. On hit it does 2d12 cold damage.
Coldest punch
Ice appears around your hand and will smash once you punch an enemy. This does 2d12 cold damage.
The Coldest Storm
The Coldest Storm
At 14th level you are able to use your connection with the frost around you to cast powerful attacks.
3 charges a day you can use a cold damage spell.
Your Cold Passion ability goes up to 4d12.
Your blood runs cold and when in artic conditions you can use a bonus action to heal 3d6.
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