Warlock
Base Class: Warlock

Your patron's a primal beast, driven by a bloodthirsty need to hunt. These beings tempt creatures to give in to their base instincts & become apex predators. Ancient white dragons, demons w/ a bestial bent, & the Amaranthine Kren've all been known to occasionally grant feral powers to those desperate enough to seek their aid. Many who strike a pact w/ a Predator find themselves forever changed, bearing razor teeth & wicked claws, an aspect of their predatory patron.

Bonus Proficiencies

Starting at 1 level, your patron grants you enhanced tracking skills. You're proficient w/ the Survival skill, & you add double your proficiency bonus to any Wis (Survival) skill checks you make.

Form of the Beast

At 1 level, you can use your bonus action to channel the ferocity & guile of your patron, transforming into a beastly figure. For 10 minutes, you gain the following abilities:

  • You're flooded w/ adrenaline, feeling nothing besides the thrill of the hunt. You gain temp hp = to 5 times your warlock level, up to a max of 50 temp hp at 10 level. These temp hp last until the end of your transformation.
  • Your senses become supernaturally keen. You've advantage on Dex (Stealth), Wis (Perception), & Wis (Survival) checks you make to track or stalk your prey.
  • You sprout a set of pointed teeth & razor-sharp claws, which're natural weapons you can use to make unarmed strikes against creatures w/in 5ft. You've proficiency w/ these & can use your Cha modifier for attack & damage rolls. On a hit, your bite deals 1d6 piercing damage, & your claws deal 1d4 slashing damage. If you already had a bite or claw attack (talons count as claws), its damage increases by 1 step (a d4 becomes a d6, a d6 becomes a d8, etc.). As a bonus action after making a bite attack, you can make a claw attack.
  • Starting at 5 level, your muscles grow, & your movements quicken. When you take a bonus action to make a claw attack, you make 2 claw attacks instead of 1. Additionally at 5 level, you can take the Dash action as bonus action.

You can use this feature 2/short or long rest. At 6 level, your transformation lasts for 1 hr instead of 10 minutes.

Thrill of the Hunt

At 6 level, you gain the ability to feast on the vitality of your foes while transformed into your Form of the Beast. 1/turn when you hit a creature w/ your bite attack, you can cause the attack to deal an extra 3d6 points of necrotic damage. You regain a # of hp = to the total damage dealt w/ this attack.

Once you use this feature, you can’t use it again until you score a crit w/ a bite or claw attack or until you finish a short or long rest.

At 10 level, the extra necrotic damage provided by this feature increases to 5d6.

Fearsome Presence

At 10 level, you learn how to channel the presence of a frightful beast, even when not transformed. You can use your action to cause each hostile creature you can see w/in a 30ft radius to succeed on a Wis saving throw against your spell save DC or become frightened of you for 1 minute. Creatures who fail their saving throw're also restrained until the end of your next turn. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Uncaged Beast

Upon reaching 14 level, you become even more ferocious when pushed to your limits. While transformed into your Form of the Beast, if you take damage from a creature that's w/in 5ft of you, you can use your reaction to make a bite or claw attack against that creature.

Additionally, when an attacker that you can see hits you w/ an attack, you can use your reaction to immediately transform into your Form of the Beast. If you do this, subtract the damage this attack'd deal from the temp hp granted by your transformation; any excess damage carries over to your hp. As part of your reaction to transform, you may immediately retaliate against your attacker w/ a bite or claw attack, so long as your attacker's w/in 5ft of you.

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