Barbarian
Base Class: Barbarian

Hellragers are the product of that despair. Experimented on, willingly or not, they were injected with devilish energies to try and repurpose the devils powers. These soldiers were then unleashed on the battlefield, losing themselves in their demonic hatred, blurring the line between human and monster

Devil Within

At 3rd level your devilish energy seeps out of you, altering people's perception of you. You can make intimidation (Strength) checks instead of humiliation (charisma) checks, and gain proficiency in Intimidation checks In addition when you enter a rage you unshackle the devilish energy inside you, empowering and twisting you. Your appearance changes and looks. more akin to that of a devil, for example, growing a forked tail, your skin turning red or infernal markings covering his body. You gain the following benefits.

You can see normally  in darkness, both magical and nonmagical up to a distance of 120 feet

You have advantages on saving throws against spells and other magical effects.

Your creature type becomes fiend (devil) and you have resistance to fire damage

 

FEAR AURA

Starting at 6th level your sheer presence breaks the will of any who dare defy you. While raging, any creature hostile to you that starts its turn within 20 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature is frightened of you until the start of its next turn. If a creature's saving throw is successful the creature is immune to your Fear Aura for the next 24 hours. 

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