Base Class: Cleric
Clerics of Freedom roam the lands, fighting tyranny and oppression wherever it rears its ugly head.
Artwork: 'Cleric' by Josh Calloway on deviantart.com
Bonus Proficiency
At 1st level you gain proficiency in either the Acrobatics or Athletics skill. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
Acrobatics
You gain proficiency and expertise with Acrobatics.
Athletics
You gain proficiency and expertise with Athletics.
Blessing of Freedom
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature (or yourself) to give it advantage on ability checks and saving throws made to resist or escape a grapple or similar binds.
In addition, moving through nonmagical difficult terrain costs the target no extra movement, and it can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
This blessing lasts for 1 hour or until you use this feature again.
At 6th level, the target also gains advantage on saving throws against being charmed, frightened, possessed, or stunned.
Channel Divinity: Free the Shackled
Starting at 2nd level, you can use your Channel Divinity to help free the bound and broken.
As an action, you present your holy symbol and each creature within 30 feet of you can immediately repeat an ability check or saving throw to escape from shackles, manacles or similar binds or to end a single effect that causes them to be grappled, paralyzed, restrained, or that reduces their movement speed, provided that the initial effect allowed for one.
Starting at 6th level, targets can instead repeat an ability check or saving throw against an effect that causes them to be charmed, frightened, possessed, or stunned.
Shackles of the Mind
At 6th level, when you use Blessing of Freedom, the target also gains advantage on saving throws against being charmed, frightened, possessed, or stunned.
Alternatively, when you use Free the Shackled, targets can instead repeat an ability check or saving throw against an effect that causes them to be charmed, frightened, possessed, or stunned.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Avatar of Freedom
At 17th level you can cast freedom of movement at will without expending a spell slot and without requiring your concentration. The spell ends early when you use this feature again.
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