Base Class: Ranger
Plague Bearers are masters of disease, infecting whole towns at a time as they travel. They are often regarded with hushed disdain and fear. In their wake, a plague bearer could be responsible for the deaths of hundreds of thousands.
Plague Arrow
At level 3 you can coat your arrow in a pestilent filth, manipulating the god of disease's power. Make a ranged weapon attack against a creature in range, on a hit the target becomes infected for 1 minute.
At the beginning of their turn, any creature of your choice that is within 10 feet of an infected creature must make a Constitution saving throw against your spell casting DC or become infected themselves for 1 minute. At the end of their turn, an infected creature takes 1d6 necrotic damage. Any infected creature can make another DC check against your spell casting DC at the end of their turn to see if they are able to overcome the infection.
At 9th level the necrotic damage is increased by 1d6, and it is increased by another 1d6 at 17th level.
Plague Sight
At 3rd level, you gain Plaguevision out to a range of 100 feet.
Plaguevision allows you to detect any creature within 100 feet that is either poisoned, infected or undead. You have advantage on Wisdom (Survival) checks to track poisoned, infected and undead creatures.
Spore Mastery
When you get to 7th level you have learnt how to harness the power of spores. Whenever you successfully hit a creature with a weapon attack, you may infuse the attack with spores. When you spread the spores this way, the DM has to roll 1d8 to determine which effect is applied to the creature.
1 - Knocked unconscious for 2 turns.
2 - Frightened of you for 1 minute.
3 - Stunned for 1 turn.
4 - Poisoned for 1 minute.
5 - Be knocked prone.
6 - Blinded for 3 turns.
7 - Take 2d10 necrotic damage.
8 - Succumb to the effects of the confusion spell.
You can use this ability a number of times equal to your Wisdom modifier per long rest.
Plague Rain
At 11th level, you learn to attack with such unexpected speed that you can call down a rain of arrows coated in disease upon your enemies. As an action, you can barrage an area you can see within 80 feet of you. The afflicted area is 20 square feet in any shape you choose as long as the spaces are touching at least 1 other space. When an enemy enters the area for the first time on a turn or starts its turn there, it becomes infected as per the Plague Arrow feature. This area persists until the start of your next turn. You can use this ability a number of times equal to your Dexterity modifier per long rest.
Disease Mastery
Starting at 15th level, you have refined your skills when dealing with disease allowing you to deal double damage when facing an opponent that is either infected, poisoned or undead.
Previous Versions
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