Barbarian
Base Class: Barbarian

This is not my original work. All credit goes to "Haven Discord's ABYSS compendium". I simply made it DND beyond compatible. please support the official creators.  

The Path of the Drowned is walked by those who fall into dark depths of the sea and survive - cast ashore by shipwrecks, attacked by sea monsters, or tossed overboard during terrible storms. Most of these barbarians did not choose this fate. Instead, there all-consumed rage is a legacy of prolonged brush with death. some belong to tribes who venerate the power of the sea and willingly give themselves to the waves for a chance at such strength. 

Barbarians who walk this path remember the rattling of chains and crashing waves when they rage. there spectral powers control the battlefield around them as they drag there enemies into unexplored depths

 

 

Flooded Lungs

Starting at 3rd level, you gain a swim speed of 30 feet and can breath underwater.

Oppressive Haul

When you choose this path at level 3, you can summon a spectral anchor to pull enemy's towards you. When you enter a rage, you can

reach spectral chains out toward a creature within 30 feet of you. The Creature must succeed on a strength saving throw, or be pulled up-to 15 feet

in a straight line towards you. The DC of this saving throw is 8+ your strength modifier + proficiency bonus. While you are raging, you can use a

bonus action on your turn to lash out with these chains again, targeting the same creature or a different one.

Heave-To

Beginning at 6th Level the pull of the anchor becomes harder to resist. Once on each of your turns when you hit a creature with a melee attack

or use your Oppressive Haul feature against a creature, its speed is halved until the start of your next turn. As spectral chains bind and impede it.

Dead Men Talking

Dead Men Talking

At 10 level, your connection to the dead is strong enough to contact them directly. when you do so, you can cast the Speak with the dead spell

without using a spell slot or material components. Rather than speaking with the corpses mouth, you see a spectral vision of the creature as it was

in life above the body. After you cast this spell in this way, you cant use this feature again until you finish a short or long rest.

Batten Down the Hatches

Starting at 14th Level, you can call upon the drowned to restrain the living in chains. When you take damage from a creature that is within 5 feet of you, you can use

your reaction to rap that creature in spectral chains. the creature must succeed on a dexterity saving throw or be restrained until your next turn.

the DC of the saving throw is 8+ your strength modifier + your proficiency bonus.

 

Path Of The Drowned Image