Monk
Base Class: Monk

While many Monks train in monasteries, seeking harmony and wisdom, those few that undergo the Way of the Unsolved Riddle take a different approach to enlightenment. Seeking out ancient beings of great knowledge, like Dragons, Sphinxes or even Unicorns, these individuals seek to solve the cosmic riddles that make up the very weave of creation, learning from beings old as the stars themselves. They seek understanding and wisdom in a more logical, pragmatic manner.

Experts in sciences and philosophy, these Monks are not simple academics. Training under supernatural creatures, honing their mind to a perfect edge, gives them preternatural combat capabilities, unmatched by ordinary men, and fighting styles that are often unique and mimic the mannerisms of their masters. 

Ageless Mysteries Expertise

Choose second expertise.

 
 

Student of Ageless Mysteries

You gain Expertise in two of the following skills: Arcana, Nature, History, Insight, Investigation, Religion, Perception or Persuasion. Additionally, you may use your Intelligence modifier instead of your Wisdom modifier for any Monk feature, such as Unarmored Defense or calculating Ki points.

Calculated Combat

At 6th level, you gain the ability to approach combat in a methodical and calculated manner that grants you an edge against opponents whose fighting style you study. As a bonus action and spending a Ki Point, you can have any attack made against you have Disadvantage until the start of your next turn. The first time an enemy misses you with an Attack while this effect is active, you may immediately make one attack against them without spending your Reaction.

Perfected Mind

Beginning at 11th level, your mind is a mental bastion that shrugs off harmful effects with ease. You gain advantage on all Saving Throws. Additionally, you may add your Intelligence bonus to Initiative and damage rolls with Monk Weapons.

Cosmic Secrets

At 17th level, you have achieved cosmic insight, allowing you to solve most riddles and puzzles with ease. Whenever presented with a riddle, puzzle or logical problem with a singular answer, you always know the answer after pondering for 1 minute. Additionally, you may spend six Ki points to utter a paradoxical question of such fundamental nature, that any who hear it are wounded at their very psyche. All creatures that can understand a language within 30 feet of you must make an Intelligence saving throw against 8 + your Intelligence + your Proficiency bonus. 

On a failed save, the target takes 10d6 Psychic damage and is Confused until the end of your next turn, as the spell Confusion. A creature that fails the save by 10 or more is instead Feebleminded. Creatures that succeed on their saving throw suffer half damage and no other effects.

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