Monk
Base Class: Monk

To walk the path of the Iron Hand is to give your body as a sword is given to a master smithy, it will be improved upon. Sharper, stronger and more deadly.

Monks of this tradition encase their hands in cold steel to make them more resilient and hit harder than flesh and bone. These gauntlets are never removed and are the symbol of the way.

Iron Hand

3rd-level Way of the Iron Hand  feature

You gain a permanent +2 to hit and damage rolls with Unarmed Strikes.

 

Hand of Fury

3rd-level Way of the Iron Hand  feature

You can hit harder. If you use the Attack Action using your Unarmed Strikes, you can spend 1 ki point to deal additional damage equal to a roll of your Martial Arts die + your Wisdom modifier.

Hand of the Forged

3rd-level Way of the Iron Hand feature

You gain resistance to Fire damage and proficiency in Smith's Tools if you don't already have it.

Fists of Ruination

6th-level Way of the Iron Hand feature

You are becoming a more efficient weapon. As a bonus action and at the cost of 4 ki points, you slam your Fists together empowering your Unarmed Strikes. For 1 minute deal an additional 1d8 Force damage per Unarmed Strike. You can use this feature once per short or long rest.

Fist of Power

11th-level Way of the Iron Hand  feature

Your striking power now causes a wave of reverberating energy, making it easier to deal with multiple opponents. When Fist of Ruination is active, the additional Force damage also damages all enemies within 10 feet of you and your target.

Ultimate Weapon

17th-level Way of the Iron Hand feature

Your skills with martial arts are legendary, your body forged into an instrument of battle. You gain +4 to both your Dexterity and Wisdom scores, and increase their maximum by +4 aswell.

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