Base Class: Barbarian
There are many individuals that have been hammered down by events in their life, left bereft of hope for years and cursed by destiny itself it seems. With Fate as the smith and its hammer composed of pain, sorrow and misfortune, most simply shatter and fall to the wayside of history.
But a rare few, very few, are re-forged anew, only tempered by the flames that consumed the others. Strong enough to stand forth and spit in the face of Fate itself, breaking free of these chains of so-called destiny and now dance alone, on the path of their own choosing... These unique souls are free spirits but their past has made them a touch unstable, seeing reality in a very different way, not beholden to any organization, discipline, ethos or even morality. No one commands them but themselves.
(Minor modification to Totem Warrior Path, for flavor)
Battle Preparation
A constant focus on readiness for action allows ritual preparation for combat. At 3rd level you gain the ability to cast alarm and enhance ability , but only as rituals, as described in the Spellcasting section.
Battledancer
At 3rd level, when you adopt this path, you choose a specific battledance for your additional capabilities. These draw from unknown wellsprings of strength that may be potentially ancestral, elemental or even personally emotional to you.
Whatever is chosen there is a visible and physical change relating to your chosen form reflecting that choice, change of hair color, eye color, special patters or symbols on skin etc.
.
Battledance of Alacrity
While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The Battledance of Alacrity makes you swift on your feet, nimbly weaving your way through a battle field with ease.
Battledance of Distraction
While you’re raging, your allies have advantage on melee attack rolls against any hostile creature within 5 feet of you as your threatening, aggressive moves force the opponent to keep a wary eye on you and leave an opening for your allies.
Battledance of Tenacity
While raging, you have resistance to all damage except psychic damage. The dance focuses the strength of the barbarians rage to act as bulwark against harm (similar to a firewalkers ability to walk on bed of coals) both toughening the barbarians hide and increasing their reflexive capabilities.
Fate's Denial
At 6th level, you gain a magical benefit, Your altered perceptions and commitment to defying fate, becoming increasingly reliant on oneself alone for your capabilities. This has granted you mystical talents drawn from the wellspring of your power, whatever it may be. Choose one aspect that enhances your ability to ward off destiny's plans
Whatever is chosen there is another visible and physical change relating to your chosen form reflecting that choice, change of hair color, eye color, special patters or symbols on skin etc.
Farseer
You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
Juggernaut
You gain the aspect of the Juggernaut. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Stalker
You gain a predator's instincts . You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see “Adventuring,” for rules on travel pace).
Distant Vision
At 10th level, you can cast the scrying spell, but only as a ritual. You have left both foes and friends behind in your travels you now may find them and reunite, for good or ill
Freedom's Gift.
At 14th level, You gain an additional mystical benefit chosen from the options below. Your own self-study, sacrifice and experience has opened a new, potent talent to aid your in your journeys
Whatever is chosen there is again visible and physical change relating to your chosen form reflecting that choice, change of hair color, eye color, special patters or symbols on skin, secondary magical special effects etc.
Guardian
While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
Hammerfall
While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.
Skystep
While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/23/2021 4:19:40 AM
|
6
|
0
|
0.1
|
Coming Soon
|
Comments