Base Class: Warlock
An Dagda, the last King of the Tuatha De Dannan of Irish myth is a God of magic, fertility, agriculture, strength, life and death and known as the Father of the Gods and a protector of children.
Though he looks after and helps many, only those who he sees as his children may receive his gifts.
He is a Father first and God/Patron second. Epic Dad energy. He will praise and chat with you often, taking special interest in you and give you tips as to better both yourself and your abilities.
An Dagda is a Bardic God whose chaotic Good nature pushes him to want to make the world a better place but his goals as the king of the Tuatha De Dannan may bring you into shady territory. Acts of Kindness hospitality are rewarded but as are acts that might be of questionable morality that are in the interest of the Tuatha De Dannan. Actions taken that break the rules of your pact will be punished usually with a lecture and a loss in power. Actions that go against An Dagda's goals severely enough will earn you a lecture and a timeout that will make the worlds most dangerous adventurers shake in their boots. With this you will loose your class abilities but An Dagda will still show love and comfort to you, seeking your redemption, as he will always see you as his child and want the best for you.
While An Dagda also lends his power to all religious based classes, all of his warlock children share a mark that proves their patronage. A Triskelion (three spirals radiating to the center representing his harp, staff and cauldron) of bright blue rests on their hand and glows when they call upon An Dagda's gifts.
Boisterous Charisma
At 1st level you gain a plus 1 to your charisma stat up to 20
Mischievous Song
At 1st level you can use your voice or music to force your enemies to do what you wish:
Force them into bouts of laughter and dancing unable to stop. The Creature(s) must make a WIS 16 saving throw or be incapacitated. After the spell ends the target take 1 level of exhaustion.
Force them into crying fits. The creature(s) must make WIS 16 saving throws or or be incapacitated and take 3d6 psychic damage.
Lull them to sleep. The Creature must make a WIS 16 saving throw. On a success the creature(s) simply falls asleep feeling the affects of a long rest. On a fail you syphon 3d4 hit points of the creatures remaining HP.
Cauldron of Feasts
At Level 6 you gain a small replica of An Dagda's cauldron. Anyone from your party that eats from it can gain one of these effects that the owner choses:
Regain equal to half of maximum hit points and all level 1 spell slots.
Cure conditions and regain equal to 1d6 hit points.
Regain all spell slots.
Advantage on STR and CON saving throws.
Temporary hit point equals to the owners charisma modifier.
Advantage on charisma saving throws
Staff of An Dagda
At Level 10 when you roll a natural 20 on an attack roll with your weapon it becomes a replica of An Dagda's staff for 1 minute. Your weapon is now considered a legendary weapon (you are already attuned to it). One end deals 4d10 bludgeoning damage and while using this end if you score a critical hit and the creature has less then 100 hit points it is instantly slain. With the other smoother end you can cast resurrection. Though this has one charge and casting it gives you 1 level of exhaustion.
A Father's Love
At level 14 If your HP hits 0 then at the start of your next turn a brilliant light erupts from your body dealing 4d10 radiant damage to all enemies within 5 feet of you. You then shoot up to your feet with full HP and the effects of a long rest.
Boisterous Charisma
Boisterous Charisma
At 1st level you gain a plus 1 to your charisma up to 20
Mischievous Song
Mischievous Song
At 1st level you can use your voice or music to force your enemies to do what you wish:
Force them into bouts of laughter and dancing unable to stop. The Creature must make a WIS 16 saving throw or be incapacitated. After the spell ends the target take 1 level of exhaustion.
Force them into crying fits. The creature must make WIS 16 saving throws or or be incapacitated and take 3d6 psychic damage.
Lull them to sleep. The Creature must make a WIS 16 saving throw. On a success the creature simply falls asleep feeling the affects of a long rest. On a fail you syphon 3d4 hit points of the creatures remaining HP.
Cauldron of Hospitality
Cauldron of Hospitality
At Level 6 you gain a small replica of An Dagda's cauldron. Anyone from your party that eats from it can gain one of these effects that the owner choses:
Regain equal to half of maximum hit points and all level 1 spell slots.
Cure conditions and regain equal to 1d6 hit points.
Regain all spell slots.
Advantage on STR and CON saving throws.
Temporary hit point equals to the owners charisma modifier.
Staff of An Dagda
Staff of An Dagda
At Level 10 when you roll a natural 20 on an attack roll with your weapon it becomes a replica of An Dagda's staff for 1 minute. Your weapon is now considered a legendary weapon (you are already attuned to it). One end deals 4d10 bludgeoning damage and while using this end if you score a critical hit and the creature has less then 100 hit points it is instantly slain. With the other smoother end you can cast resurrection. Though this has one charge and casting it gives you 1 level of exhaustion.
A Father's Love
A Father's Love
At level 14 If your HP hits 0 then at the start of your next turn a brilliant light erupts from your body dealing 4d10 radiant damage to all enemies within 5 feet of you. You then shoot up to your feet with full HP and the effects of a long rest.
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