Ranger
Base Class: Ranger

Marksmen, too, shroud themselves in the perils of the untamed wilds, perfecting the use of weapons that are deadliest from great range. They’ve maintained little interest, however, in gaining the loyalty of the many beasts inhabiting these crude landscapes. Instead, the marksman blends into the surrounding environment, surveying behavior of all manner of predator and gleaning deadly methods for stalking their own prey. A sniper in hiding, the marksman unleashes arrows and bullets with deadly precision, exposing the weakness in whoever—or whatever—passes through their crosshairs.

Sniper Training

You select a target that you can see that is no more than 60 feet away. Every additional shot against this target without moving and without attacking another target increases your Critical range by 1 step: From 20 to 19-20, to 18-20, and so on. This counter resets when you deal critical damage.

Chimera Shot

You make two additional attack rolls, but make them at disadvantage. If they hit, the target must make a CON save equal to 8 + 1/2 your Ranger Level or be Poisoned until the end of your next turn. After saving against this ability, the target cannot be affected by it again for 24 hours.

Trueshot Aura

Once per short rest, you can amplify the marksmanship abilities of yourself and your allies significantly, for 1 minute. During this period, allies within 60 feet of you have an increased Critical range of 19-20, and deal bonus damage die of 1d8 + your Dex modifier on any Ranged Attack that hits. This effect applies to you, as well.

Kill Shot

At 15th level, you gain one of the following features of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2021 7:40:10 AM
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