Warlock
Base Class: Warlock

You have made a pact with the mysterious beings that inhabit the desert of souls. Canine creatures of pure spiritual energy, releasing their howls into the perpetual night of their home to lead the lost to their pack. They seek not destruction, but more pack members to grow their numbers. Loneliness is the ultimate destruction of a soul but the pack seeks to ebb the flow of it and give a place of belonging to any lost wanderers they come across. The alpha of the pack, Lonesome Starrk, has given you a piece of his soul so you may hunt for more lost souls to join their endless hunt. 

 

Your Place in the Pack

Beginning at 1st level, your patron teaches you the power of the pact and the power of numbers; with this knowledge you know where your powers are best suited in a fight. You gain proficiency with firearms, your weapons also become conduits for casting your warlock spells. 

The Wolves

Starting at 6th level, your position in the pack has elevated, granting you a stronger bond with your pack mates.

You are also able to summon reinforcements from your pack, manifesting as (4) spiritual wolves that appear at your sides. These wolves cannot be harmed by enemy attacks and follow your turn in rotation. You may use a bonus action to command the wolves to attack, if you do not they will attack hostile enemies at random. When the wolves attack they will latch onto an opponent briefly before exploding into a blast of energy, dealing 6d6 necrotic damage to any creature within 10 feet of the blast radius.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Zero Flash

You've gained more prestige within the pack and Starrk has granted you a way to funnel their ferocity into a single blast. Lowering your guns and centering your mind, tapping into the darkness of the desert the pack will howl in unison and a greatly enhanced eldritch blast will erupt from the center of your chest towards and enemy of your choice. The enemy must make a dexterity saving throw taking 14d6 in necrotic damage on a failed save or half as much on a successful save. 

In addition your wolf pack increases from (4) to (6) wolves when you activate it.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Los Lobos Descorrer

Starting at 14th level, You've reached the highest point one can in the pack, standing beside Lonesome Starrk as the endless desert looms before you. The pack lets out a unified howl and the power courses through your body. Your summoned wolves increase (from 6 to 10) and your Zero Flash can now be used twice (2) per long rest.

You are now able to freely open a pathway to the desert at will to be among the pack who will recognize any allies or enemies you bring along with you. Remaining in the desert will also lower your time for a short rest from to 10 minutes.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2021 3:42:55 PM
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