Rogue
Base Class: Rogue

You are a myth. A rumor. A ghost. Your presence rarely goes detected. The only trace you leave is the whisk of a crossbow bolt fired from a location unknown. Even those that are close to you may have trouble perceiving you as you spend your entire life in the shadows.

Sniper

Beginning when you select this Roguish Archetype at 3rd level, whenever you make a ranged attack from hiding, you do not give away your location when the attack hits or misses.

Swift Stalker

At 3rd level, if you are traveling alone, you can move stealthily at a normal or fast pace.

Concealment Evaluation

When you reach 9th level, you can perform a quick search to find the best place to hide. As a bonus action, you can Search the area that you’re in. When you do so, make a Wisdom (Perception) or Intelligence (Investigation) check (your choice) against a DC 15. On a success, your next Dexterity (Stealth) check used to hide in that area is made with advantage. This effect lasts until the end of your next turn.

Passive Stealth

Starting at 13th level, hiding comes so naturally to you that you are always considered to be hidden. As long as you are in a lightly or heavily obscured area, you can use your Dexterity (Stealth) skill passively. Your passive Dexterity (Stealth) equals 10 + all modifiers that normally apply to the check. You may still choose to use your action or bonus action to use the Hide action in order to get a higher result.

Vanisher

At 17th level, your mastery of stealth makes you nearly invisible. You gain the following benefits:

  • You can hide even when a creature can clearly see you.
  • When you make noises, you do not reveal your position.
  • While moving using stealth, you can’t be tracked by nonmagical means unless you choose to leave a trail.
  • If you come out of hiding and approach a creature, it does not notice you until you attack it or make a noise.
  • Attacks that you make from hiding deal an extra 3d6 damage on a successful hit.

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