Cleric
Base Class: Cleric

An intern's lot is a hard one. Unfair coffee orders, crazy bosses, and minimum wage are only a few of the troubles that an average intern may face throughout their life. One nameless deity decided to take pity on the interns of the world and granted followers of the Intern Domain a fraction of its power. Followers of this domain suddenly found themselves with mystical powers which enabled them to achieve such awe-inspiring feats as fulfilling every coffee order or correctly photocopying their assigned materials. Clerics of this domain find that with the tools granted to them the average life of an intern has become just a bit easier. 

 
 

Intern Domain Spells

Cleric Level Spells

1st

coffee order, sanctuary

3rd

misty step, spirit guardians

5th

group coffee orders, dimension door

7th

conjure celestial, heal

9th

massive coffee order, true resurrection

 

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in Acrobatics, Coffee-Making Supplies(Alchemist's Supplies), and Survival. 

 

The Right Coffee Order

Also starting at 1st level, healing spells made with your coffee supplies are more effective. Whenever you use a spell of first level or higher to restore hit points to a creature, the creature regains hit points equal to 2 + the spell's level. 

 

Channel Divinity: Helping Hand

Starting at 2nd level, you can use your Channel Divinity to provide assistance to nearby allies and hinder nearby enemies. 

As an action, you present your holy symbol, granting inspiration to all friendly allies within a 30 ft. radius. Spending this inspiration grants allies advantage on a roll of their choosing. This inspiration lasts until the next day. 

Attacking enemies within this radius must first make a Wisdom save. On a failed save, the creature must choose a new target or lose the attack or spell entirely. This effect lasts for one minute. 

 

Memorized Orders

Beginning at 6th level, the healing spells you cast gain extra effectiveness. When you cast a spell of 1st level or higher that restores hit points add 6 + the spells level to the total hit points healed. 

 

Photocopy

At 8th level, you gain the ability to create a photocopy of yourself. This copy has an AC of 14 and 40 HP. The copy has the same stats as you. The copy acts directly after you. The copy will echo the exact same action as the caster. 

 

Intern of the Month

Starting at 17th level, when you cast a healing spell the spell also grants temp hit points equal to 5 + the spells level. Furthermore, you may cast a healing spell as a reaction once per turn. 

 

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