Barbarian
Base Class: Barbarian

The Gargantuan Barbarian is a very angry subclass of the Barbarian. Becoming more powerful while raged than it's peers, it is a high reward high risk playstyle that can pull off some terrifying results upon it's foes or make them piss themselves. Being all about power, the Gargantuan Barbarian is extremely power hungry, and thus leans towards a very demanding and sometimes close to evil alignment. Usually these Barbarians have inherited giants blood and thus are most commonly seen amongst Human relation races. (Human, Halfling, Half Elf, Half Orc.)

Mighty Fury

Starting at 3rd level when picking this subclass, add 1d4 weapon damage with additional rolls equal to your STR modifier (+3 STR Modifier = 3d4) once per Rage. If your STR Modifier is 0 or below, add 1d4 to the attack. Mighty Fury cannot be used if you used Reckless Attack until your next turn. You also regain hit points equal to 1d4 + your CON Modifier upon Rage activation and Mighty Fury activation. If your CON Modifier is 0 or below, gain no extra hp. Requires a bonus action and can be free cast during a reaction using your weapon to attack.

At 7th level, 11th level, and 14th level increase healing recieved by 1d4.

At 16th level this ability may be used twice per rage.

Building Anger

You learn this ability upon reaching level 6. You may choose to activate this ability upon raging. Each turn your rage is active, increase your movement speed by 5 feet and your STR score by 1 without restriction until rage ends. You gain 1 level of Exhaustion afterwards and 20 feet of movement speed reduction for 4d4 hours subtracted by your CON modifier.

 

Gargantuan Resistance

You learn this ability upon reaching level 10. Physical Attacks made against you while raged have disadvantage, if an animate object strikes you, they are immune to this effect for 24 hours. You increase by one size (Medium to Large, Small to Medium etc) while Raged.

Might Over Magic

You learn this ability upon reaching level 14. Your Constitution Modifier is added to the final total for all spell saves. Your Constitution also makes you immune to poison and disease effects if at or over the score of 16.

Previous Versions

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7/25/2021 5:03:07 AM
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