Base Class: Barbarian
Warriors of this path harness their draconic heritage into mighty strength. Barbarians following the Path of Dragons draw their power from their draconic blood, a draconic ancestor, a blessing from a dragon, or a spiritual connection to a dragon.
These Barbarians channel the power of dragons to destroy their foes. Over time some of these powerhouses of draconic influence learned to channel the essence of more than one type of dragon. These barbarians are seen as champions of their clans, with this power inspiring fear, awe, or both.
Draconic Infusion
At 3rd level, you gain the power of one specific type of dragon from the table below.
Draconic Infusion
| Dragon | Damage Type |
|---|---|
| Black, Copper | Acid |
| Blue, Bronze | Lightning |
| Red, Brass, Gold | Fire |
| Green | Poison |
| White, Silver | Cold |
| Amethyst | Force |
| Crystal | Radiant |
| Emerald | Psychic |
| Sapphire | Thunder |
| Topaz | Necrotic |
When you enter a rage you can choose to breathe elemental energy over up to two melee weapons you are holding. Your weapon attacks deal additional damage equal to the table below. The damage type is determined by your chosen dragon type. This benefit lasts until the end of your rage or you let go of the weapon(s), at which point the breath lingering on your weapon fades.
| Barbarian Level | Damage |
|---|---|
| 3rd | 1d4 |
| 5th | 1d6 |
| 9th | 1d8 |
| 13th | 1d10 |
| 17th | 1d12 |
Amethyst - Force
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Force damage with melee weapon attacks while raging with this choice.
Black, Copper - Acid
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Acid damage with melee weapon attacks while raging with this choice.
Blue, Bronze - Lightning
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Lightning damage with melee weapon attacks while raging with this choice.
Crystal - Radiant
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Radiant damage with melee weapon attacks while raging with this choice.
Emerald - Psychic
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Psychic damage with melee weapon attacks while raging with this choice.
Green - Poison
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Poison damage with melee weapon attacks while raging with this choice.
Red, Brass, Gold - Fire
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Fire damage with melee weapon attacks while raging with this choice.
Sapphire - Thunder
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Thunder damage with melee weapon attacks while raging with this choice.
Topaz - Necrotic
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Necrotic damage with melee weapon attacks while raging with this choice.
White, Silver - Cold
Your draconic gift grants you affinity for the element of your chosen dragon. You deal extra Cold damage with melee weapon attacks while raging with this choice.
Draconic Gift
At 3rd level, your draconic affinity hardens your skin and you gain a +1 bonus to your armor class. You cannot gain this bonus if you are wearing armor.
Additionally, you can also speak, read, and write Draconic.
Draconic Essence
At level 6, others can sense your growing draconic connection. You gain proficiency in the Intimidation skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses Intimidation.
In addition, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to the damage type from the option chosen.
Amethyst - Force
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Force damage.
Black, Copper - Acid
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Acid damage.
Blue, Bronze - Lightning
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Lightning damage.
Crystal - Radiant
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Radiant damage.
Emerald - Psychic
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Psychic damage.
Green - Poison
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Poison damage.
Red, Brass, Gold - Fire
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Fire damage.
Sapphire - Thunder
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Thunder damage.
Topaz - Necrotic
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Necrotic damage.
White, Silver - Cold
At level 6, choose a dragon type from the Gift of the Dragons feature, this does not need to be the same type of dragon you originally chose. You gain resistance to Cold damage.
Draconic Terror
Beginning at 10th level, you can use your action to frighten enemies around you. Choose any creatures that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn. If the creature succeeds on its saving throw or once it is no longer frightened, you can't use this feature on that creature again for 24 hours.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Pinion
At 14th level, when you enter a rage, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your walking speed. They last until your rage ends or you dismiss them as a free action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them.
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