Warlock
Base Class: Warlock

Your patron is a being of pure mystery. Perhaps they are an incomprehensible schemer from between realities, or perhaps they are just a malevolent prankster who wants to sow anarchy with you as their agent. Your patron's intentions are normally layered in mystery, possibly beyond your comprehension. There is a chance that perhaps your Warlock has been tricked into service either through manipulative lying or by signing a misleading contract, and have to follow the Trickster's will whilst trying to form their own schemes in order to break free, or perhaps get revenge.

Elaborate Trickster Expanded Spells

The Elaborate Trickster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Elaborate Trickster Expanded Spells

SPELL LEVEL SPELLS

1st

disguise self, silent image

2nd

blindness/deafness, phantasmal force

3rd

feign death, gaseous form

4th

confusion, greater invisibility 

5th

dominate person, mislead

Uncanny Deceiver

Starting at 1st level, your patron bestows upon you a beguiling aura making your words seem strangely convincing. You gain the deception and persuasion skills. In addition, when rolling deception and persuasion checks, your proficiency bonus is doubled, as well as having advantage on the roll. This aura cannot be disabled. 

Illusory Projection

At 6th level, you can create a magical projection of yourself. For as long as you can see the projection you can control it. This projection has your exact likeness upon first glance and closer inspection. All equipment you were visibly carrying when casting the projection also appears as part of the illusion. If you drop any equipment after casting the projection, that equipment remains upon the projection as part of the illusion. This projection shares your same base walking speed and attacks. However, if the projection attacks a creature it does not deal any damage and simply passes through the creature. If a creature attacks the projection, it will deal no damage and instead the creature passes through the projection. The projection lasts for 10 minutes or if the caster is unconscious. Once you use this feature, you can't use it again until you finish a short or long rest. 

Mischievous Influence

Starting at 10th level, you can use your patron's magical boons to empower your beguiling aura. Whenever you cast a spell against a creature/s that you can see, if that creature/s is required to make an Intelligence, Wisdom or Charisma saving throw, then that creature/s has disadvantage on the saving throw.

Master of Illusion

Starting at 14th level, you have proven yourself to be a master of magical trickery. When you cast a Conjuration, Enchantment, Illusion or Transmutation spell, you do not need to expend a Warlock spell slot when casting it, if the spell requires an expended Warlock spell slot to be cast. In addition, if the spell would require any Verbal, Somatic or Material components to be cast, those components are no longer required for the spell to be cast. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2021 12:26:38 AM
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