Base Class: Cleric
The world is filled with pain and torment and the Gods of the Pain Domain represent this suffering. Some of them, like Loviatar, revel in pain and torture, seeing it as a path to strength and true pleasure, and view those who avoid it as weaklings to be dominated or destroyed. Others, such as Ilmater, focus on endurance and bearing pain for others. Gods associated more generally with violence or suffering , such as Bhaal, Ares, Set, or Talona, could also fit this domain.
Domain Spells
You gain domain spells at the cleric levels listed in the Pain Domain Spells table. See the Divine Domain class feature for how domain spells work.
Pain Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | hellish rebuke, inflict wounds |
| 3rd | warding bond, hold person |
| 5th | bestow curse, vampiric touch |
| 7th | black tentacles, death ward |
| 9th | insect plague, hold monster |
Bonus Proficiency
When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons.
Agonizing Strike
From 1st level, your god trades pain for pain. When you use the Attack action, you can first damage yourself as a bonus action, taking 1d8 damage. Your next weapon attack deals an additional 2d8+Wisdom modifier force damage, if it hits.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Empowered by Suffering
When the cleric damages a creature, the cleric can use Channel Divinity to gain that some of that damage as healing. The healing equals up to five times your Cleric level. If the damage was applied to multiple creatures, the cleric must choose the damage to one as the basis of the healing.
Channel Divinity: Bear the Blows
Starting at 6th level, when you or a creature within 30 feet of you takes damage, you can use your Channel Divinity as a reaction to grant the creature resistance to all further damage until the start of its next turn. This resistance does not apply to the triggering damage.
Divine Strike
At 8th level, the cleric gains the ability to infuse his or her weapon strikes with divine energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 force damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.
Perseverance
At 17th level, your suffering has hardened you so that you may continue on when others would falter. The first 5 levels of exhaustion have no effect on you. In addition, when you are reduced to 0 hit points but not killed outright, you do not immediately fall unconscious, instead holding on until the end of your next turn.
Previous Versions
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7/26/2021 10:21:57 PM
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