Rogue
Base Class: Rogue

Blight-thorns are the reason children are told that if they get lost in the woods they'll never come back, why roads through woods and forests are grim journeys not to be taken lightly and how hunters become hunted if they get lost. Blight-thorns are rogues that work in tandem with druid circles to ensure that unwanted presences in protected forests perish swiftly before they can disturb the delicate ecosystem.

Not every Blight-thorn is a solemn killer tightly connected to druidic forces, but they all learn their craft from the forces of nature or from one who has been taught by them. Blight-thorns that do not in some way preserve nature are very rare and may even find their powers to dwindle as their blessing is rescinded.

Words of the wild

Blight-thorns make us of a unique code made from Druidic and Thieves' Cant in order to keep their correspondence completely secret to others outside of their order.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.

 

Cantrips

You learn three cantrips of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.

 

Spell Slots

The Blight-thorn Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

 

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

 

Spells Known of 1st-Level and Higher

You know three 1st-level druid spells of your choice.

Spellcasting Ability

Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

 

Spell save DC = 8 + your proficiency bonus + your wisdom modifier

 

Spell attack modifier = your proficiency bonus + your wisdom modifier

 Blight-thorn Spellcasting

 

 

Cutting grasp

You can call upon the wilds to aid you in combat, calling thorns to grasp at your foes. If you hit a foe with your sneak attack you may force them to succeed a strength saving throw contested by your spell save DC to avoid being restrained by thorns. If the enemy wishes to escape these thorns they may sacrifice half of their movement and take 1d8 piercing damage. This damage increases by a d8 every time your sneak attack increases. Additionally you can sneak attack with druid cantrips that make melee spell attacks.

Arboreal step

Being used to rushing through forests in the chase for prey you have developed a talent for moving as if the trees weren't there. As a bonus action you can step into one tree and exit through another within 60ft. You also gain a climbing speed of 30ft specifically for climbing trees.

 

Thorny reach

When you use your Cutting Grasp feature you can affect any enemy within 5 ft of your original target and any enemy within 10 ft of yourself.

Verdant grave

The wild forces of the world do not react kindly to harm towards you. Upon being hit by an enemy within 60 ft of you, you may use your Cutting grasp feature against them. Additionally enemies affected by cutting grasp take 2d10 slashing damage at the beginning of their turn and an additional 2d10 slashing damage upon being successfully hit by an attack.