Rogue
Base Class: Rogue

In order to keep up with the growing power of other guilds such as the Rune Knights of the Various Fighter's guild, the Council of Rogues guild discovered that Painting would lead them to the power they were seeking. They studied ways to inflict psychological damage to their enemies by using various strategies based on visual and magic tricks. Their use of deception and disguises made them the elite members of the Rogue Guild and soon became known as Shadow Chasers

Just like the others, the members of the Various Rogue's Guild were also working to create new skills that would help them reinforce their strength. While most Rogues pursued the enhancement of their physical might, others preferred to focus on their wits and outsmart their enemies. Deciding that their greatest strength was derived from their use of psychology, some of the Rogues conducted extensive research in psychological combat strategies, especially against the Rune Knights that mastered Rune Magic to boost their physical and magical powers. Unlike many of their members that exploited the weakness of their foes, these Rogues mainly used their intelligence and strategic thinking to find treasure that would lead them to ways to increase their power in the undiscovered ancient sites of the other world.

 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, Painter's Supplies and the Calligrapher's Supplies

Graffiti

At level 3 by Using an Action Rogue splashes artistically and paints all around the Rogue, revealing any targets Hiding and sneaking instantly DC DEX SAVE (8 + proficiency + Dex Bonus) in a 10ft. radius. The Graffiti Painted Stays there until Cleaned, For the next minute Foes affected by Graffiti to have their Attack Speed reduced (Bumped down one turn within the initiative order), and to be inflicted with Blind.

The 10ft Radius within the first minute is considered Magical difficult terrain, and invisible/hiding creatures reveal their foot steps when entering, leaving and moving within
the Graffiti

At level 10 the Save Increases to (10 + Proficiency + Dex bonus)

Plagiarize

At level 3 By Shadowing the Somatic Component, Mimicry on Verbal Component, and Your Graffiti as your Arcane Focus You can Plagiarize spells that you have seen Casted
Within the Last Hour.

You can Plagiarize Once per Long-rest, and Plagiarized as much as 3 spells and these Spells can be Shadow Casted Once.
These spells Can not be Up-Casted, and Is always Plagiarized at the level it was Casted.
Regardless of the Action the Plagiarized spell was Casted, Shadow Casting the Plagiarized Spell takes a Full Action

Shadow Walk

By level 9, Using an Action Rogues can use Shadow Walk. Shadow Walk hides the Rouge at their own shadow and makes it undetectable by all detecting skills. Makes the Rogue unable to attack in this mode and will become visible if Any AoE attack or spell hits the Rogue. The Rogues leaves shoe prints behind while walking in Shadow Walk. Walking speed is reduced by 10 during this mode

Does not Provoke any opportunity attack.
Can still be affected by difficult terrain.
Must use an Action to End Walk.

Shadow Chase

At level 13 you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. This always result with a sneak attack

Shadow Strike

At level 17 you learn to manipulate the Shadows. When you attack and hit a creature With Sneak attack, it must make a Dexterity saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, Triple the damage of your sneak attack against the creature. One from you, One for your Shadow, and One from their Shadow

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