Warlock
Base Class: Warlock

Perhaps your patron is an ancient dragon, meddling in the lives of mortals; perhaps your patron is one of the two great draconic gods, Bahamut and Tiamat, attempting to create a new champion to accomplish their divine goals. Either way, you have been granted many of the powers of a great wyrm of old.

Expanded Spell List

The Great Wyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Great Wyrm Expanded Spells

Spell Level

Spells

1st

Absorb Elements, Chromatic Orb

2nd

Darkvision, Dragon's Breath

3rd

Elemental Weapon, Protection from Energy

4th

Polymorph, Secret Chest

5th

Immolation, Legend Lore

Draconic Mantle

You take on the aspects of your patron, one of the great dragons of old. You gain the following benefits:

  • You become fluent in Draconic.
  • You gain proficiency in one of the following skills: Deception, Insight, Intimidation, Perception, or Persuasion.
  • When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Wyrm's Great Breath

You can unleash your patron’s mighty breath weapon against your foes. You have a pool of d6s that you spend to fuel this breath. The number of dice in the pool equals 1 + your Warlock level.

As an action, you can choose to exhale draconic energy, spending dice from the pool. Choose either a 5-foot by 30-foot line or a 15-foot cone, and choose one of acid, cold, fire, lightning, or poison. Each creature within that area must make a Dexterity or Constitution save (your choice). The maximum number of dice you can spend at once equals your Charisma modifier. Roll the dice you spend, add them together, and deal damage equal to the total to each creature that failed the saving throw, and half as much to each creature that succeeded.

Your pool regains all expended dice when you finish a long rest.

Frightful Presence

You can beseech your patron to bestow upon you the overwhelming presence of an ancient dragon. As an action, you can spend a warlock spell slot to invoke your frightful presence. Choose any number of creatures within a number of feet of you equal to 10 times the level of the expended spell slot. Chosen creatures must succeed on a Wisdom saving throw against your warlock spell save DC or become frightened of you for 1 minute.

Every time a creature frightened in this way ends its turn without a direct line of sight to you, it can repeat this saving throw, ending the effect on itself on a success.

Chromatic Spellcasting

Once per turn when you deal acid, cold, fire, lightning, or poison damage to a creature with a spell that you cast with a warlock spell slot, you can change that damage type to one of the other damage types listed for that creature.

Draconic Resilience

Your body becomes suffused with your patron’s might, hardening it against the elements. When you finish a long rest, you can choose one of the following: acid, cold, fire, lightning, or poison. You gain resistance to that damage type until you finish another long rest. In addition, when you fail a saving throw, you can use your reaction to reroll that saving throw. Once you use this feature, you can’t do so again until you finish a long rest.

Great Wyrm's Arcana

The spells Move Earth, Delayed Blast Fireball, Illusory Dragon, and Weird are added to the warlock spell list for you. In addition, you can cast one of these spells even if you didn’t choose them as your Misty Arcanum by expending one warlock spell slot and a number of hit dice equal to the level of the spell you’re casting.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2021 8:59:42 PM
7
8
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Coming Soon

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