Base Class: Paladin
Every time something bad happens to the world, it seems that a magic user is behind it. Arcane magic twists and distorts the Weave, the fabric of our reality. If under the best of intentions this Weave manipulation can go awry and have catastrophic consequences. The only power that should be used is that granted by the Gods.
Oath Spells
3rd-level Oath of the Mage Hunters feature
You gain oath spells at the paladin levels listed in the Oath of the Mage Hunters table. See the Sacred Oath class feature for how oath spells work.
Oath of the Mage Hunters Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bane, hunter's mark |
| 5th | hold person, silence |
| 9th | counterspell, haste, slow |
| 13th | freedom of movement, locate creature |
| 17th | dominate person |
Channel Divinity
3rd-level Oath of the Mage Hunters feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Redirect. When an enemy you can see within 30 ft. casts a spell against another creature you can see within 30 ft., as a reaction you can redirect the spell to a target up to 10 ft. away from the original target. If the spell has a range of touch then the new target must also be within range of the caster. If there is no target in range, you may instead absorb the spell, regaining a spell slot of the same level, filling a lower slot if current level is already full.
Purge Magic. For one minute your weapon casts dispel on whatever it hits at the level of your proficiency bonus. Must be a level 5 character to use this feature.
Aura of Deterioration
7th-level Oath of the Mage Hunters feature
If you or an ally within 10 ft. of you has a spell cast against you, as a reaction you may lower the spell attack roll, or increase the saving throw by your proficiency bonus
At 18th level, the range of this aura increases to 30 feet.
Quick Reflexes
15th-level Oath of the Mage Hunters feature
As you've honed your reflexes, you now have 2 Reactions per round
Mage's Bane
20th-level Oath of the Mage Hunters feature
You use Divine inspiration to become a mage's worst nightmare. As a bonus action, you gain the following benefits for 1 minute:
- You have 3 Reactions per round.
- You temporarily gain the Mage Slayer feat if you don't already have it.
- You cast the Anti-Magic Field spell as a 15 ft. cone instead of a sphere centered on you. As a Bonus Action, you can change the direction of the cone.
Once you use this bonus action, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
Comments