Base Class: Bard
Bards of the College of Thunder Focus on using sound itself as a powerful weapon. The louder the better, usualy using Drums or using Thaumaturgy to make their music louder, Creating Thunderous noise to damage the enemy and draw attention to themselves.
Bonus Proficiencies
At level 3, you gain proficiency in a single martial weapon of your choice.
Thunderous Tune
At 3rd level, when you hit a creature with a weapon or spell attack, you can expend one use of your Bardic Inspiration to deal an extra 2d6 Thunder damage to that target. You can do so only once per round on your turn.
The Thunder damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.
Shock Wave
At level 6, when you use a spell that itself does Thunder Damage, the range is doubled and anybody hit with the attack must make a Constitution saving throw, on a failed save they are pushed back 20 feet and knocked prone, on a success they avoid being knocked prone.
Merciless Aura
At level 14, as a action, you play a tune that creates a aura of fear around you. All enemies within 50 feet of you must make a Wisdom saving throw or be frightened of you for 1 minute. They must use their movement on their next turn to move away from you at max movement and cant move closer without succeeding on a Wisdom Saving throw. A enemy that is frightened by you is distracted and all attacks on them have advantage.
Once you use this feature, you can't use it again until you finish a long rest.
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