Paladin
Base Class: Paladin

Tenets of the Raven Queen

The first three tenets of the Oath of the Raven emphasize the neutrality of death and the lawfulness of obeying the natural cycle of life and death, while the fourth tenet serves as a warning to those who would disrupt that cycle.

All Life is Precious. Without life, death is meaningless. A life shall not be ended before its intended time, and should not remain after.

We Must Accept Death. Do no dread it or run from it, death arrives all the same. It is a natural part of the cycle of life.

Strike the Undead. Although resurrection is acceptable as the soul is willing, cheating death through undeath and immortality is unnatural and disrupts the natural order. Thus, the undead should be destroyed.

Oath Spells

You gain oath spells at the paladin levels listed.

3rd level: armor of Agathys, Feather Fall

5th level: Misty step, augury

9th level: remove curse, speak with dead

13th level: blight, death ward

17th level: commune, cone of cold

Chanel Divinity

When you take this oath at 3rd level, you gain the following two Chanel Divinity options.

Raven Queen’s Emissary. You can use your Channel Divinity to invoke the powerful grace of the Raven Queen. As an action, you can force each creature you can see within 30 feet of you to make a Wisdom saving throw. Undead and fey creatures have disadvantage on the saving throw. On a failed save, the creature is frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Rebuke the Damned. You can use your Channel Divinity to rebuke creatures who harm you. Immediately after a creature within 30 feet of you deals damage to you, you can use your reaction to force the creature to make a Wisdom saving throw. On a failed save, the creature takes cold damage equal to the damage it just dealt, or half as much damage on a successful save. If the creature was an undead, it takes an additional 1d6 cold damage.

Additionally, you learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, your familiar takes the form of a raven.

Aura of Shadows

Beginning at 7th level, you and friendly creatures within 10 feet of you have resistance to cold and necrotic damage.

At 18th level, the range of this aura increases to 30 feet.

Winter’s Knight

Starting at 15th level, whenever a creature hits you with an attack, that creature takes cold damage equal to your Charisma modifier (minimum 1), or twice your Charisma modifier (minimum 2) if the creature is an undead, if you’re not incapacitated.

Raven Queen’s Champion

At 20th level, your loyalty to the cause of the Raven Queen allows you to assume a raven-like form. For 1 hour, you gain the following benefits:

Black wings sprout from your back and grant you a flying speed of 60 feet. If you already have a flying speed, the blessing of Queen's Champion adds 60 ft of flying speed to your current flying speed.

You emanate a powerful aura of cold in a 30-foot radius. The first time an enemy enters this space or starts its turn there, the creature takes 10 cold damage.
Undead creatures within 30 feet of you have disadvantage on attack rolls against you, and all creatures within 30 feet of you have advantage on saving throws against spells cast by undead creatures.

You can cast the spell Soul Cage at will while assuming this form.
Once you use this feature, you can’t use it again until you finish a long rest.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Queen’s Emissary. You can use your Channel Divinity to invoke the powerful grace of the Raven Queen. As an action, you can force each creature you can see within 30 feet of you to make a Wisdom saving throw. Undead and fey creatures have disadvantage on the saving throw. On a failed save, the creature is frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Rebuke the Damned. You can use your Channel Divinity to rebuke creatures who harm you. Immediately after a creature within 30 feet of you deals damage to you, you can use your reaction to force the creature to make a Wisdom saving throw. On a failed save, the creature takes cold damage equal to the damage it just dealt, or half as much damage on a successful save. If the creature was an undead, it takes an additional 1d6 cold damage.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Raven Spells
Paladin Level Spells

3rd

armor of Agathys, Feather Fall

5th

Misty step, augury

9th

Remove Curse, Speak with Dead

13th

blight, death ward

17th

commune, cone of cold

Aura of Shadows


Beginning at 7th level, you and friendly creatures within {{10}} ft of you have resistance to [Tooltip Not Found] .and [Tooltip Not Found] damage.

At 18th level, the range of this aura increases to 30 feet.

Winter’s Knight

Starting at 15th level, whenever a creature hits you with an attack, that creature takes cold damage equal to your Charisma modifier (minimum 1), or twice your Charisma modifier (minimum 2) if the creature is an undead, if you’re not incapacitated.

Raven Queen's Champion

At 20th level, your loyalty to the cause of the Raven Queen allows you to assume a raven-like form. For 1 hour, you gain the following benefits:

Black wings sprout from your back and grant you a flying speed of 60 feet. If you already have a flying speed, the blessing of Queen's Champion adds 60 ft of flying speed to your current flying speed.

You emanate a powerful aura of cold in a 30-foot radius. The first time an enemy enters this space or starts its turn there, the creature takes 10 cold damage.
Undead creatures within 30 feet of you have disadvantage on attack rolls against you, and all creatures within 30 feet of you have advantage on saving throws against spells cast by undead creatures.

You can cast the spell Soul Cage at will while assuming this form.
Once you use this feature, you can’t use it again until you finish a long rest