Wizard
Base Class: Wizard

While other spellcasters harness power from within or outside, meddlemages tinker with the very fabric of magic itself, shaping it to their will.

 

Meddlemages are often looked down upon, most saying that their practices are "unnatural, even for magic" or that their work is an "abberation". But the truth is that they fear them. Wizards are often frightened that with enough research, meddlemages would be able to strip them of their magic, and priests, though they would never admit to it, fear that the meddlemages could befall harm to their deities.

 

Meddlemages devote much of their life, from a young age to their craft, and races with shorter lifespans, such as humans, are often discouraged to become a meddlemages, due the potential centuries of training needed. Some however, in lieue of their short lifespan, turn to lichdom, to live for much longer.

 

Reduced to the Basics

Starting at second level, you may spend a reaction to turn any spell cast within your line of sight into any cantrip you know by spending a spell slot of the same level as the transformed spell. You can use this feature a number of times equal to half your intelligence modifier, rounded down. (Minimum of one)

The More, the Merrier

As an action on your turn, you can use two spell slots of any level to cast a spell equal to x1.5 the spell slots level, rounded down or up. You can use this feature once before completing a long rest.

Turn to my Side

You can use a reaction when an opponent casts a spell by expending a spell slot of equal value to the spell they cast to copy that spell and cast it at the same time. After using this feature you cannot use it again until you finish a long rest.

Zone of Revision

You may spend a reaction on any turn to create a zone that lasts for 1 minute and can be ended at any time. Whenever an opponent casts a spell that goes into the zone, the zone absorbs the spell, and its energy is turned into small glowing orbs equal to that spells level. As an action on your turn, you may cast a spell without expending a spell slot with a level equal to the total absorbed by the zone. Once you do so, the zone ends and you can't use this feature again until you complete a long rest.

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