Base Class: Wizard
Dedicated and focused, the School of Dueling was created long ago to engage and Wizards who have grown wild and out of control
Seen more as a warriors way then a show of elegance and control, wizards from this school tend to be more focused on the execution of a spell and the way it reacts, then other wizards in the performance and showing of spells.
They have a deep seeded interest in almost all forms of magic, as the must understand and sometimes wield all forms to defeat all forms. Though it comes from an area of true respect towards magic, and with this respect they also fear magic, and what it can do in the wrong hands. And have learned to defend and deflect magic not only with there body, but with there mind
Built for Combat
Starting at 2nd Level, you gain proficiency in light armor, simple weapons, and 1 martial weapon of your choice.
Also starting at 2nd Level, you gain a bonus to your AC equal to your Int Modifier.
Also starting at 2nd level, you gain 2 extra hp per level.
A Spotting of Weakness
Starting at 6th level, the targets of your spells don't have resistance versus the damage from your spells.
Also starting at 6th level, before casting a spell you can make an Investigation Check VS a Deception Check on an enemy, if you succeed the target has disadvantage versus your spell save.
Mental Prowess
Starting at 10th Level, you gain a bonus to Saving Throws excluding your Int, equal to your Int Modifier.
Also starting at 10th level, You are doubly proficient in Intelligence saves.
Magic Manipulation
Starting at 14th Level, you have resistance versus damage from spells.
Also starting at 14th Level, if you succeed a saving throw versus a spell by more then 5, you can make Arcana Check versus the casters Spell Save DC, if you pass this check, you may redirect the spell cast on you against them.
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