Base Class: Cleric
Clerics of the Time Domain have devoted themselves to deities of time and change such as Kronos. These clerics commit themselves to understanding and harnessing the divine power of the time stream, while bending it for both the betterment and detriment of those around them.
Domain Spells
Your patron bestows upon you a set of spells when you reach certain cleric levels. These spells allow you certain control over time and are always prepared for you.
cleric level Spells
1st Expedious Retreat, Feather Fall
3rd Blur, Hold person
5th Haste, Slow
7th Dimension Door, Divination
9th Hold Monster, Legend Lore
Bonus proficiencies
You gain proficiency in both the history and perception skills, if you are not already. In addition you can add double your proficiency for any history or perception checks you make.
Foresight
You are granted sight of what is to transpire. You can no longer be surprised in combat. You may also add your wisdom modifier to your initiative rolls
Time Reversal
Starting at 2nd level, you learn to use your Chanel divinity to change the outcome of an event.
As a reaction to an enemy or ally (yourself included) making a saving throw, ability check or attack roll you may present your holy symbol causing time to rewind. The chosen creature makes the roll again but must use the new roll.
Temporal Stasis
At level 6 you may use your Chanel divinity to freeze a target in time.
As an action you present your holy symbol and choose one creature to make a wisdom saving throw. On a failed save the creature is frozen in time for 1d4 rounds. While frozen the target is Immune to all damage and can not be interacted with. When the affect ends the creature returns to normal, with no recollection of time having passed around it.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Temporal Blessing
Through your devotion to your deity and time itself, you have been given benefits allotted to only the most devoted of followers. Starting at level 17 you gain the following benefits
- You learn the Time stop spell. This counts as a cleric spell for you and is always prepared
- For every 10 years that passes you only age the equivalent of 1 and you can no longer be aged magically.
- As an action you allow yourself to move faster. For 1 minute your walking speed is doubled and if a cantrip costs 1 action to cast you can instead cast it using a bonus action. Once you use this feature you must finish a long rest before you can use it again.
Previous Versions
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7/30/2021 8:54:23 PM
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