Monk
Base Class: Monk

This class is designed to fight mages, who are obviously super annoying.

Disruption

3rd-level Way of Magic Disruption feature

You gain proficiency in the arcana and you can attempt to disrupt a creature. You may use your bonus action to make an unarmed melee attack, and if you hit them, they must make a wisdom saving throw. If they fail, they are disrupted for 1 minute.

While disrupted, the target must make all concentration checks with disadvantage. Additionally, when you hit a disrupted creature with a unarmed melee attack, you may add your wisdom modifier to the damage roll.

Detect Magic

You may use 1 ki point to cast the spell Detect Magic

School of Elements

6th-level Way of Mercy feature

You have learned to protect yourself against the elements of magic.

After a long rest, you gain resistance to acid, cold, fire, force, lightning, necrotic, poison, psychic, or thunder damage. This effect lasts until the end of your next long rest.

You gain additional protection at level 12 and 18.

Acid Resistance

You gain resistance to acid damage.

Cold Resistance

You gain resistance to cold damage.

Fire Resistance

You gain resistance to fire damage.

Force Resistance

You gain resistance to force damage.

Lightning Resistance

You gain resistance to lightning damage.

Necrotic Damage

You gain resistance to necrotic damage.

Poison Resistance

You gain resistance to poison damage.

Psychic Resistance

You gain resistance to psychic damage.

Thunder Resistance

You gain resistance to thunder damage.

Punch out the Magic

11th-level Way of Arcane Disruption feature

When you target a creature that is affected by an ongoing spell, you can roll with advantage on the attack roll.

Additionally, when you damage a creature that is affected by a spell, you add 1d6 bludgeoning damage your roll.

No

17th-level Way of Arcane Disruption feature

As an action, or a reaction, you can dispel or counter one spell of any level within 10ft of you. To dispel a spell of level 6 or higher, you must make a wisdom check of DC 10 + spell level.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes