Barbarian
Base Class: Barbarian

Every gang has its members, every club has business has its guards, every police force has its constables. There is endless demand for thugs and hoodlums, but that doesn't mean that they need to be disposable too. You, in particular, have developed techniques that will help you support your comrades in battle, reinforcing their spirits with the knowledge that there is always strength in numbers.

Strength in Numbers

By 3rd level, you have learned that, while each individual can be a formidable combatant, only sheer and overwhelming numbers can guarantee victory. Whenever you are raging within 5 feet of an ally, you gain half cover, and you grant each creature within 5 feet of you half cover. In addition, when you make an ability check, melee attack roll, or saving throw, you can use your reaction to gain a bonus to the roll equal to the number of allies you can see within 5 feet of you (maximum bonus equal to your proficiency bonus). You must do so before you know whether the ability check or saving throw succeeds or the attack roll hits. You can use this feature a number of times equal to your proficiency bonus, and you regain expended uses when you finish a short or long rest.

Call a Friend

When the going gets tough, the tough get backup. Starting at 6th level, you can expend one use of Rage to instead summon a Bandit or a Guard. The NPC appears within 5 feet of you, follows your instructions, takes its turn immediately after you, and attacks the nearest creature that is hostile to you if you give it no instructions. If you or the NPC is reduced to 0 hit points, or if you use this feature again, it disappears.

Starting at 14th level, you summon two Bandits or two Guards when you use this feature. Alternatively, when you use this feature, you can instead choose to summon a Bandit Captain or Berserker.

Teamwork

At 10th level, you are emboldened by the presence of your group. At the start of each of your turns while raging, you gain temporary hit points equal to the number of allied creatures that are within 5 feet of you.

The Dream Work

Starting at 14th level, you manifest the pride you have in your group through your rage, empowering your allies. Whenever you are raging, each allied creature that starts its turn within 5 feet of you gains resistance to any resistances you gain from your rage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2021 12:05:47 PM
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