Wizard
Base Class: Wizard

You vividly see the Weave and all the looms that flows everyone and manipulate.
you can send your own looms of the weave and Affect any of the Arcane usage surrounding them

Arcane weaver

Beginning when you select this school at 2nd level, As a reaction you can pull upon the weave and cause Distraction on One's
concentration on a spell. Forcing them to make a Spell Con Save.

This save is ALWAYS DONE WITH DOUBLE DISADVANTAGE regardless of current Advantages.

On the Other Hand You can Bolster one's Concentration and aid them on Making their CON SAVE involving Maintaining
concentration.

This save is ALWAYS DONE WITH DOUBLE ADVANTAGE regardless of the current Disadvantages.

Seeing the Weave flow as the Spell is Casted, the Magistrate, motions a weaving motion to enact this feat.

Weaver's Curse

Starting at 2nd level when you choose this school, Pulling the looms of the weave of another spell caster opens you up to that caster and they can do the same to you at any given moment.

Dice of Fate

Beginning at 6th level, You get a D4 that you can affect on Spell saves, You can choose to increase your rolled save or your team mates' save.
Alternatively you can lower an enemy's save. You can use your reaction when a spell saving throw is rolled.

The D4 Increases to D6 at level 10.

You pull upon a set of Arcane Dice, and yell the Words Dice of Fate.
consecutively rolling the Dice.

Reactive Magistrate

At 6th level, You become a Reactive Magistrate, With your abilities all costing a reaction, you can forgo your Action and Bonus Action by Preparing your Reaction.
Converting your Action and Bonus action this turn into Reactions.

Loom Weave Magistrate

Starting at 10th level, you can use your Reaction to to sacrifice spell slots to alter the spells and their effects.
the value of the spell slot sacrificed determines how much alteration can be done to the spell name.
alteration can be a switch of letters, or switching the order of the letters. You are not allowed to add or remove
letters to the spell name.

Upon Evocation of the Reaction Magical Blocks of Alphabet appear in-front of the Magus, from the original spell name
and weaves into the new spell created. (effects of the new spells should be taken Literal by DM)

Spell steal

Starting at 14th level, when someone casts a spell you can use your Reaction and a 4th level spell slot to Steal that said casted spell.
(when there are no 4th level slot to sacrifice, you sacrifice a 5th then a 6th and so on. . . )
On your next turn You can Cast this Stolen spell using An Action without consuming another spell slot.

Holding on to your Arcane Focus, Evocating SPELL STEAL, and motioning a grabbing Action
the magistrate visually sees the Spell Loom it's weave towards the magistrate

Comments

Posts Quoted:
Reply
Clear All Quotes