Druid
Base Class: Druid

Druids of the Circle of the Willow are caretakers and devout worshipers of the life magic inherent in the sturdy tree. Devoting themselves to preserving life, they use the powers granted by the tree's grace in order to stave off death and cleanse the world of its otherworldly touch.

Many of these Druids live in, or near settlements, caring for willow groves where the honourable dead are buried to feed the roots and contribute to the circles of life. Some in these circles are more fate-touched than others, however, and hear a deeper calling whistling through the willow fronds. Those that listen find themselves encouraged to travel, and are granted immense power from the protective trees in return for everlasting devotion.

Circle of the Willow Features

Druid Level Feature
2nd Warding Willow
6th Weeping Heart
10th Merciful Repose
14th Avatar of Life

Warding Willow

At 2nd level you form your connection to the willow. You know that its roots run deep, and are with you always. When you would be reduced to 0 hit points you may use your reaction to expend one use of your Wild Shape ability and pull energy from the willow roots. If you do, you drop to 1 hit point, gain temporary hit points equal to your Druid level plus your Wisdom modifier, and gain resistance to non-magical bludgeoning, piercing and slashing damage as long as you have at least 1 temporary hit point from this feature.

If you choose not to use, or cannot use your reaction or expend a wild shape, the willow attempts to prevent your death. While unconscious, any attack against you that would be considered a critical hit is treated as a normal hit instead, reducing the number of failed death saving throws.

As you gain levels in this class, you gain additional resistances while you have temporary hit points from this feature. At 6th level you gain resistance to magical bludgeoning, piercing, and slashing damage. At 10th level, you gain resistance to Poison, Fire and Cold damage. At 14th level you gain resistance to Necrotic damage.

Weeping Heart

When you reach 6th level you have embraced the heart of the willow, granting you the ability to impress emotions upon others. As an action you may target a creature within 30 feet of you that you can see that has an Intelligence score of 4 or higher, and choose one emotion from the list below. That creature must make a Charisma saving throw against your Druid spell save DC or else become affected by that emotional state for 1 minute. A creature may choose to fail this saving throw. The creature may attempt this saving throw again at the end of each of its turns, ending this effect on a success. You may use this feature a number of times per long rest equal to your Wisdom modifier (minimum one).

Anger. The target becomes violently hostile to all other creatures it is aware of, and unable to differentiate between allies and enemies.

Bravery. Any frightened condition on the target ends, and it becomes immune to the frightened condition until this effect ends.

Curiosity. The target becomes extremely aware of minute details around it. It gains advantage on all Wisdom (Perception) and Intelligence (Investigation) ability checks.

Depression. The target is overcome with immense sadness and falls prone.

Disgust. The target finds everything around it revolting, and is overcome with sickness if it continues to observe them. The creature has disadvantage on attack rolls and ability checks that rely on sight.

Fear. The target becomes frightened of all other creatures it is aware of.

Mirth. The target is overcome with joy, and begins to laugh uncontrollably. Before casting a spell with a Verbal component the target must make a Constitution saving throw against your Spell save DC. On a failure the target cannot cast the spell, but does not lose the spell slot.

Peace.  The target becomes non-hostile to all other creatures it is aware of, and unable to differentiate between allies and enemies.

Merciful Repose

At 10th level the willow whispers to you words against death, and implores you to enshrine life. Whenever you would kill a creature, you may instead call forth the fronds of the willow to protect it. If you do, the creature is stabilized and restrained.

Avatar of Life

At 14th level you have harnessed the true power of the willow. Once as an action you may choose one of the following options, the effects of which last for 1 minute.

Thorned Halo. A lilac aura surrounds you and empowers your attacks. You have advantage on attacks made with Natural Weapons. Whenever you hit a creature with an attack roll you deal additional damage equal to ½ your Druid level.

Celestial Fronds. A white aura surrounds you and wards away death. When you can cast a spell with a range of touch, you may target an ally within 15 feet of you instead. Whenever a creature regains hit points from a spell or feature you use, it regains additional hit points equal to ½ your Druid level.

Radiant Roots. A green aura surrounds you and eases the road ahead. Your speed is increased by 5 feet, and you gain a Burrowing speed equal to your walking speed. In addition, you ignore difficult terrain caused by plants.

You regain use of this feature when you complete a long rest.

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