Barbarian
Base Class: Barbarian

You have been cast out of your clan. Whether you bear the scars of exile, the marks of shame, or simply the burden of dishonor, you have fallen from grace in the eyes of your people. Unlike the rest of your brethren, you have been forced to face the brutal wilderness alone and against your will… but you have proved to be up to the challenge. The harsh environment has steeled you, physically and mentally; you have become a true force of nature in your own right, as fierce and unforgiving as the wasteland you conquered.

Desperate Warrior

The wilds can be relentless in their cruelty - but you learned to dig into reserves of power to survive. 

At 3rd level, you can enter a rage even if you have depleted your rages. However, once it ends you receive one level of exhaustion.

Heart of the Wild

The wilderness shows no kindness, and has no mercy for those cast into it - you learned to survive in spite of that. You have become hardened by the harsh landscape, stronger and sturdier than most could ever hope to become, and skilled enough to outsmart nature itself.

At 3rd level, you gain proficiency in an additional skill from the Barbarian skill list, and can now double your proficiency modifier for one skill for which you have proficiency.

Lone Warrior

From the first step of your exile, you have been alone. Alone against every beast, every monstrosity that you have ever come across... but when fighting for your life, you learn that you can always fight harder. Starting at 6th level, as a reaction, you gain +2 to melee attack and damage rolls against a creature who has inflicted damage on you until the end of your next turn. You must be no closer than 10 feet away from any ally in order to activate this ability.

Last Ditch Effort

In times of desperation, you have learned to dig in like a cornered beast, and fight with a terrifying, unbridled ferocity. Upon reaching 10th level, once per rage and if you are below half your maximum hit point total, you can forgo your extra attack to attempt a single massive melee attack. A successful attack deals triple weapon damage dice.

Bear The Pain

You have been beaten, battered, and broken by the wasteland — never once did you have the luxury of another to watch your back or mend your wounds. Pain is inevitable, you have discovered... but by the gods, you have learned to take it. At 14th level, you can shrug off even the most vicious of injuries in the heat of battle. While raging, you can use your reaction to reduce incoming damage. Roll a d12 and add your constitution modifier, and reduce the incoming damage by that amount. If you reduce the damage to 0, you regain temporary hit points equal to the remaining amount. Using this ability expends a use of Rage. If you use this ability with no uses of Rage left, you gain a level of exhaustion.

Path Of The Exile Image

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