Base Class: Wizard
Chronomancers gain their magical potency directly from time itself - harnessing the energies of flowing time, and manipulating them to suit their gain. It is a most dangerous tradition, as the practice of slowing, reversing, or diverting the flow of time can accidently tear novices to pieces, spreading them thinly across millennia, or sometimes even drop them wholesale into
a new or old era, with no way of returning home.
Ageless Linguistics
At 2nd level, you can learn some of the oldest languages in the realm. You gain proficiency in 2 exotic languages.
Wheel of Time
At 2nd level your studies allow you to spin the wheel of time to alter the fate of yourself or an enemy. Your access to this bend in time is represented by fate dice. You have fate dice equal to your proficiency bonus. You can expend fate dice for a variety of uses. You know how to bend time to do the following: Accelerate, Decelerate. When you expend fate dice, it is unavailable until you finish a long rest at which point you regain all expended fate dice by rewinding the wheel of time.
ACCELERATE
As a bonus action you can expend a fate dice to hasten a targets actions and do multiple actions on the targets next turn. The target gains an additional action in which they can either dodge, disengage, dash or attack (one attack only.) This feature does not stack with the haste spell. You can use this once per long rest. At 9th level you can use this twice per long rest, and at 18th level you can use Accelerate 3 times per long rest.
DECELERATE
As a bonus action you can expend a fate die to slow the flow of time around allowing you to gain advantage on the next attack roll, saving throw or skill check. In addition you can expend a fate die as a reaction you can impose disadvantage to an enemy that targets you with an attack roll.
Pocket of Eternity
At 6th level, in your resourcefulness you have created an eternal pocket of time that you can rely upon when in need. On your turn, you can use a bonus action and expend 1 fate die to regain hit points equal to twice our wizard level + your intelligence modifier.
Hypersonic Speed
Upon reaching 10th level, your awareness to danger reaches a hypersonic clarity. You add your intelligence modifier to you imitative rolls.
In addition you can now expend a fate die on your allies to accelerate or decelerate.
Rewind
At 14th level, if you have one fate die remaining, you can as an action regain number of fate dice equal to 1d4+1 This feature recharges at the end of a long rest.
In addition you now gain the ability to surge a target. As part of the same action or reaction you can expend as many fate die to maximize the same amount of damage on an attack or spell. This can be done after the damage has been rolled.
Previous Versions
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8/1/2021 1:51:42 PM
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