Warlock
Base Class: Warlock

When a warlock attempts to form a pact, there are those that might just win over their potential patron in a completely different way than intended. Whether the resulting pact is genuine, healthy, or just a power grab varies between different patrons and their warlocks; but its strength is not to be doubted either way.

Expanded Spell List

The Lover lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lover Expanded Spells
Spell Level Spells

1st

Cure Wounds, Inflict Wounds

2nd

Moonbeam, Aid

3rd

Spirit Guardians, Call Lightning

4th

Vitriolic Sphere, Resilient Sphere

5th

Animate Objects, Mass Cure Wounds

Bonus Proficiency

When you pick this subclass at 1st level, you gain proficiency with Medium armor and shields.

Loving Embrace

Also starting at 1st level, you feel the embrace of your Patron protecting you. As a Bonus Action, you can invoke your patron to grant you a number of temporary hit points equal to your Warlock level + your Charisma modifier. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.

Emotional Support

 

Starting at 6th level, knowing that you have someone always there to protect you brings you comfort in stressful situations, letting you keep your mind clear. You are immune to being Frightened or Charmed.

Additionally, you can choose to invoke your Patron to assist your allies. You can use an Action to instantly end a Fear or Charm effect on a friendly creature that you can see within 30 feet of you. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.

A Lover Scorned

Starting at 10th level, your patron will lash out at your enemies for harming you. Immediately after taking damage, you can use your reaction to force the attacker to make a Charisma saving throw. On a failure, the attacker takes Force damage equal to the damage it just dealt. On a success, it takes half as much. You can use this feature a number of times equal to your Charisma modifier, with uses resetting after a Long Rest.

Love Before Death

Starting at 14th level, your patron will intervene and attempt to keep you alive when you fall. When you drop to 0 hit points but are not killed outright, you may use a reaction to make a Charisma saving throw. The DC for this saving throw starts as a 14, but increases by 3 with each successful use. When you complete a Long Rest, the DC resets.

On a success, you are healed to half of your total hit points and do not fall Unconscious. On a failure, you fall Unconscious as normal, and will not be able to use this feature again until you complete a Long Rest.